English
Related papers

Related papers: Clustering Player Strategies from Variable-Length …

200 papers

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

Machine Learning · Computer Science 2022-11-08 Emily Halina , Matthew Guzdial

In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying…

Machine Learning · Computer Science 2022-03-11 Laura Greige , Fernando De Mesentier Silva , Meredith Trotter , Chris Lawrence , Peter Chin , Dilip Varadarajan

Matrix games constitute a fundamental problem of game theory and describe a situation of two players with completely conflicting interests. We show how methods from statistical mechanics can be used to investigate the statistical properties…

Disordered Systems and Neural Networks · Physics 2009-10-31 J. Berg , A. Engel

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

Artificial Intelligence · Computer Science 2025-12-18 Stefan Edelkamp

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

Machine Learning · Computer Science 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

The dynamics of minority games with agents trading on different time scales is studied via dynamical mean-field theory. We analyze the case where the agents' decision-making process is deterministic and its stochastic generalization with…

Disordered Systems and Neural Networks · Physics 2009-11-10 Andrea De Martino

Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…

Biological Physics · Physics 2017-05-19 Ricardo Martinez-Garcia , Justin M. Calabrese , Cristobal Lopez

In this paper, we explore the susceptibility of the independent Q-learning algorithms (a classical and widely used multi-agent reinforcement learning method) to strategic manipulation of sophisticated opponents in normal-form games played…

Computer Science and Game Theory · Computer Science 2024-07-17 Yuksel Arslantas , Ege Yuceel , Muhammed O. Sayin

Intelligent behaviour in the real-world requires the ability to acquire new knowledge from an ongoing sequence of experiences while preserving and reusing past knowledge. We propose a novel algorithm for unsupervised representation learning…

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

In this paper, we propose to model the video dynamics by learning the trajectory of independently inverted latent codes from GANs. The entire sequence is seen as discrete-time observations of a continuous trajectory of the initial latent…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Weihao Xia , Yujiu Yang , Jing-Hao Xue

We study the problem of sensor scheduling for an intrusion detection task. We model this as a two-player zero-sum game over a graph, where the defender (Player 1) seeks to identify the optimal strategy for scheduling sensor orientations to…

Systems and Control · Electrical Eng. & Systems 2025-04-22 Jayanth Bhargav , Shreyas Sundaram , Mahsa Ghasemi

Trick-taking card games feature a large amount of private information that slowly gets revealed through a long sequence of actions. This makes the number of histories exponentially large in the action sequence length, as well as creating…

Artificial Intelligence · Computer Science 2019-05-28 Douglas Rebstock , Christopher Solinas , Michael Buro , Nathan R. Sturtevant

We summarise popular methods used for skill rating in competitive sports, along with their inferential paradigms and introduce new approaches based on sequential Monte Carlo and discrete hidden Markov models. We advocate for a state-space…

Applications · Statistics 2024-08-20 Samuel Duffield , Samuel Power , Lorenzo Rimella

We present a novel deep graphical representation that seamlessly merges principles of game theory with laws of statistical mechanics. It performs feature extraction, dimensionality reduction, and pattern classification within a single…

Machine Learning · Computer Science 2024-10-17 Djamel Bouchaffra , Fayçal Ykhlef , Bilal Faye , Hanane Azzag , Mustapha Lebbah

The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

Artificial Intelligence · Computer Science 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

Domain knowledge is crucial for effective performance in autonomous control systems. Typically, human effort is required to encode this knowledge into a control algorithm. In this paper, we present an approach to language grounding which…

Computation and Language · Computer Science 2014-01-22 S. R. K. Branavan , David Silver , Regina Barzilay

In this paper we describe an approach to resolve strategic games in which players can assume different types along the game. Our goal is to infer which type the opponent is adopting at each moment so that we can increase the player's odds.…

Computer Science and Game Theory · Computer Science 2014-04-02 Mario Benevides , Isaque Lima , Rafael Nader , Pedro Rougemont

Strategic agents in incomplete-information environments have a conflicted relationship with uncertainty: it can keep them unpredictable to their opponents, but it must also be overcome to predict the actions of those opponents. We use a…

Computer Science and Game Theory · Computer Science 2016-05-16 Seth Frey , Paul L. Williams , Dominic K. Albino

We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article - the issue of draw detection by move repetition. The standard approach that has so far…

Artificial Intelligence · Computer Science 2007-05-23 Vladan Vuckovic , Djordje Vidanovic