Related papers: Sound-Stream II: Towards Real-Time Gesture Control…
Modern sequence to sequence neural TTS systems provide close to natural speech quality. Such systems usually comprise a network converting linguistic/phonetic features sequence to an acoustic features sequence, cascaded with a neural…
Lip-to-Speech (Lip2Speech) synthesis, which predicts corresponding speech from talking face images, has witnessed significant progress with various models and training strategies in a series of independent studies. However, existing studies…
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a…
This paper introduces WaveGrad 2, a non-autoregressive generative model for text-to-speech synthesis. WaveGrad 2 is trained to estimate the gradient of the log conditional density of the waveform given a phoneme sequence. The model takes an…
This paper proposes a controllable singing voice synthesis system capable of generating expressive singing voice with two novel methodologies. First, a local style token module, which predicts frame-level style tokens from an input pitch…
Dysarthric speech exhibits high variability and limited labeled data, posing major challenges for both automatic speech recognition (ASR) and assistive speech technologies. Existing approaches rely on synthetic data augmentation or speech…
This study aims to improve the generation of 3D gestures by utilizing multimodal information from human speech. Previous studies have focused on incorporating additional modalities to enhance the quality of generated gestures. However,…
This paper proposes a new research direction for the large family of instrumental musical interfaces where sound is generated using digital granular synthesis, and where interaction and control involve the (fine) operation of stiff, flat…
Generating 3D human gestures and speech from a text script is critical for creating realistic talking avatars. One solution is to leverage separate pipelines for text-to-speech (TTS) and speech-to-gesture (STG), but this approach suffers…
We introduce the novel-view acoustic synthesis (NVAS) task: given the sight and sound observed at a source viewpoint, can we synthesize the sound of that scene from an unseen target viewpoint? We propose a neural rendering approach:…
The role of the face and mouth in speech production as well asnon-verbal communication suggests the use of facial action tocontrol musical sound. Here we document work on theMouthesizer, a system which uses a headworn miniaturecamera and…
Deriving co-speech 3D gestures has seen tremendous progress in virtual avatar animation. Yet, the existing methods often produce stiff and unreasonable gestures with unseen human speech inputs due to the limited 3D speech-gesture data. In…
Perception in robot manipulation has been actively explored with the goal of advancing and integrating vision and touch for global and local feature extraction. However, it is difficult to perceive certain object internal states, and the…
We are witnessing a revolution in conditional image synthesis with the recent success of large scale text-to-image generation methods. This success also opens up new opportunities in controlling the generation and editing process using…
We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects…
Formant synthesis aims to generate speech with controllable formant structures, enabling precise control of vocal resonance and phonetic features. However, while existing formant synthesis approaches enable precise formant manipulation,…
The electroacoustic resonator is an effcient electro-active device for noise attenuation in enclosed cavities or acoustic waveguides. It is made of a loudspeaker (the actuator) and one or more microphones (the sensors). So far, the desired…
Extended reality (XR) enables new music-mixing workflows by moving beyond 2D faders toward embodied, spatial interaction. However, it remains unclear which six-degree-of-freedom (6DoF) gestures align with real-world mixing practices and…
A text-to-speech (TTS) model typically factorizes speech attributes such as content, speaker and prosody into disentangled representations.Recent works aim to additionally model the acoustic conditions explicitly, in order to disentangle…