English
Related papers

Related papers: Skeleton-based Gesture Recognition Using Several F…

200 papers

Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Negar Heidari , Alexandros Iosifidis

Skeleton-based Temporal Action Segmentation involves the dense action classification of variable-length skeleton sequences. Current approaches primarily apply graph-based networks to extract framewise, whole-body-level motion…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Bowen Chen , Haoyu Ji , Zhiyong Wang , Benjamin Filtjens , Chunzhuo Wang , Weihong Ren , Bart Vanrumste , Honghai Liu

The critical goal of gait recognition is to acquire the inter-frame walking habit representation from the gait sequences. The relations between frames, however, have not received adequate attention in comparison to the intra-frame features.…

Computer Vision and Pattern Recognition · Computer Science 2022-09-27 Xinnan Ding , Shan Du , Yu Zhang , Kejun Wang

Advances in biosignal signal processing and machine learning, in particular Deep Neural Networks (DNNs), have paved the way for the development of innovative Human-Machine Interfaces for decoding the human intent and controlling artificial…

Machine Learning · Computer Science 2021-10-19 Elahe Rahimian , Soheil Zabihi , Amir Asif , Dario Farina , S. Farokh Atashzar , Arash Mohammadi

Human actions in video sequences are characterized by the complex interplay between spatial features and their temporal dynamics. In this paper, we propose novel tensor representations for compactly capturing such higher-order relationships…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Piotr Koniusz , Lei Wang , Anoop Cherian

With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Shijie Li , Jinhui Yi , Yazan Abu Farha , Juergen Gall

Sign language is commonly used by deaf or speech impaired people to communicate but requires significant effort to master. Sign Language Recognition (SLR) aims to bridge the gap between sign language users and others by recognizing signs…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 Songyao Jiang , Bin Sun , Lichen Wang , Yue Bai , Kunpeng Li , Yun Fu

Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Zhen Huang , Xu Shen , Xinmei Tian , Houqiang Li , Jianqiang Huang , Xian-Sheng Hua

Gait recognition is a biometric technology that recognizes the identity of humans through their walking patterns. Existing appearance-based methods utilize CNN or Transformer to extract spatial and temporal features from silhouettes, while…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Fanxu Min , Shaoxiang Guo , Fan Hao , Junyu Dong

Human motion prediction (HMP) has emerged as a popular research topic due to its diverse applications, but it remains a challenging task due to the stochastic and aperiodic nature of future poses. Traditional methods rely on hand-crafted…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Jiexin Wang , Yujie Zhou , Wenwen Qiang , Ying Ba , Bing Su , Ji-Rong Wen

Among the existing modalities for 3D action recognition, 3D flow has been poorly examined, although conveying rich motion information cues for human actions. Presumably, its susceptibility to noise renders it intractable, thus challenging…

Computer Vision and Pattern Recognition · Computer Science 2023-06-26 Vasileios Magoulianitis , Athanasios Psaltis

Gait recognition, a long-distance biometric technology, has aroused intense interest recently. Currently, the two dominant gait recognition works are appearance-based and model-based, which extract features from silhouettes and skeletons,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Likai Wang , Ruize Han , Wei Feng

Skeleton sequence representation learning has shown great advantages for action recognition due to its promising ability to model human joints and topology. However, the current methods usually require sufficient labeled data for training…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Hong Yan , Yang Liu , Yushen Wei , Zhen Li , Guanbin Li , Liang Lin

Gestures are a natural communication modality for humans. The ability to interpret gestures is fundamental for robots aiming to naturally interact with humans. Wearable sensors are promising to monitor human activity, in particular the…

Robotics · Computer Science 2018-11-13 Alessandro Carfi , Carola Motolese , Barbara Bruno , Fulvio Mastrogiovanni

Skeleton-based action recognition task is entangled with complex spatio-temporal variations of skeleton joints, and remains challenging for Recurrent Neural Networks (RNNs). In this work, we propose a temporal-then-spatial recalibration…

Computer Vision and Pattern Recognition · Computer Science 2018-05-04 Chunyu Xie , Ce Li , Baochang Zhang , Chen Chen , Jungong Han , Changqing Zou , Jianzhuang Liu

Gesture is an important mean of non-verbal communication, with visual modality allows human to convey information during interaction, facilitating peoples and human-machine interactions. However, it is considered difficult to automatically…

Computer Vision and Pattern Recognition · Computer Science 2024-06-19 Fabien Allemand , Alessio Mazzela , Jun Villette , Decky Aspandi , Titus Zaharia

Skeleton-based action recognition has recently received considerable attention. Current approaches to skeleton-based action recognition are typically formulated as one-hot classification tasks and do not fully exploit the semantic relations…

Computer Vision and Pattern Recognition · Computer Science 2023-09-07 Wangmeng Xiang , Chao Li , Yuxuan Zhou , Biao Wang , Lei Zhang

We propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Lei Wang , Piotr Koniusz

Skeleton-based human action recognition has achieved remarkable progress in recent years. However, most existing GCN-based methods rely on short-range motion topologies, which not only struggle to capture long-range joint dependencies and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Ruosi Wang , Fangwei Zuo , Lei Li , Zhaoqiang Xia

Deep learning models have enjoyed great success for image related computer vision tasks like image classification and object detection. For video related tasks like human action recognition, however, the advancements are not as significant…

Computer Vision and Pattern Recognition · Computer Science 2018-09-12 Xiaolin Song , Cuiling Lan , Wenjun Zeng , Junliang Xing , Jingyu Yang , Xiaoyan Sun
‹ Prev 1 8 9 10 Next ›