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Related papers: Skeleton-based Gesture Recognition Using Several F…

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Nowadays, hand gesture recognition has become an alternative for human-machine interaction. It has covered a large area of applications like 3D game technology, sign language interpreting, VR (virtual reality) environment, and robotics. But…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Abir Sen , Tapas Kumar Mishra , Ratnakar Dash

This paper presents a self-supervised temporal video alignment framework which is useful for several fine-grained human activity understanding applications. In contrast with the state-of-the-art method of CASA, where sequences of 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Quoc-Huy Tran , Muhammad Ahmed , Murad Popattia , M. Hassan Ahmed , Andrey Konin , M. Zeeshan Zia

Nowadays, Transformers and Graph Convolutional Networks (GCNs) are the prevailing techniques for 3D human pose estimation. However, Transformer-based methods either ignore the spatial neighborhood relationships between the joints when used…

Computer Vision and Pattern Recognition · Computer Science 2025-05-05 Kamel Aouaidjia , Aofan Li , Wenhao Zhang , Chongsheng Zhang

We propose a novel skeleton-based representation for 3D action recognition in videos using Deep Convolutional Neural Networks (D-CNNs). Two key issues have been addressed: First, how to construct a robust representation that easily captures…

Computer Vision and Pattern Recognition · Computer Science 2018-07-19 Huy Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

For multimodal skeleton-based action recognition, Graph Convolutional Networks (GCNs) are effective models. Still, their reliance on floating-point computations leads to high energy consumption, limiting their applicability in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Naichuan Zheng , Yuchen Du , Hailun Xia , Zeyu Liang

Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and their natural connections as edges, previous works successfully…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yuxuan Zhou , Zhi-Qi Cheng , Chao Li , Yanwen Fang , Yifeng Geng , Xuansong Xie , Margret Keuper

Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Haodong Duan , Yue Zhao , Kai Chen , Dahua Lin , Bo Dai

Action prediction is to recognize the class label of an ongoing activity when only a part of it is observed. In this paper, we focus on online action prediction in streaming 3D skeleton sequences. A dilated convolutional network is…

Computer Vision and Pattern Recognition · Computer Science 2019-04-04 Jun Liu , Amir Shahroudy , Gang Wang , Ling-Yu Duan , Alex C. Kot

Graph convolutional networks (GCNs) have been very successful in skeleton-based human action recognition where the sequence of skeletons is modeled as a graph. However, most of the GCN-based methods in this area train a deep feed-forward…

Computer Vision and Pattern Recognition · Computer Science 2021-04-28 Negar Heidari , Alexandros Iosifidis

3D Human Motion Indexing and Retrieval is an interesting problem due to the rise of several data-driven applications aimed at analyzing and/or re-utilizing 3D human skeletal data, such as data-driven animation, analysis of sports…

Computer Vision and Pattern Recognition · Computer Science 2019-12-11 Neeraj Battan , Abbhinav Venkat , Avinash Sharma

In this paper, we investigate hand gesture classifiers that rely upon the abstracted 'skeletal' data recorded using the RGB-Depth sensor. We focus on 'skeletal' data represented by the body joint coordinates, from the Praxis dataset. The…

Artificial Intelligence · Computer Science 2023-11-03 Rahat Islam , Kenneth Lai , Svetlana Yanushkevich

Human action recognition has been one of the most active fields of research in computer vision for last years. Two dimensional action recognition methods are facing serious challenges such as occlusion and missing the third dimension of…

Computer Vision and Pattern Recognition · Computer Science 2019-03-26 Mozhgan Mokari , Hoda Mohammadzade , Benyamin Ghojogh

Despite great progress achieved by transformer in various vision tasks, it is still underexplored for skeleton-based action recognition with only a few attempts. Besides, these methods directly calculate the pair-wise global self-attention…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Zhimin Gao , Peitao Wang , Pei Lv , Xiaoheng Jiang , Qidong Liu , Pichao Wang , Mingliang Xu , Wanqing Li

With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Mengyuan Liu , Hong Liu , Qianshuo Hu , Bin Ren , Junsong Yuan , Jiaying Lin , Jiajun Wen

Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Pengfei Zhang , Cuiling Lan , Junliang Xing , Wenjun Zeng , Jianru Xue , Nanning Zheng

Self-supervised learning (SSL) has shown remarkable success in skeleton-based action recognition by leveraging data augmentations to learn meaningful representations. However, existing SSL methods rely on data augmentations that…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Aman Anand , Amir Eskandari , Elyas Rahsno , Farhana Zulkernine

Spatiotemporal and motion features are two complementary and crucial information for video action recognition. Recent state-of-the-art methods adopt a 3D CNN stream to learn spatiotemporal features and another flow stream to learn motion…

Computer Vision and Pattern Recognition · Computer Science 2019-08-19 Boyuan Jiang , Mengmeng Wang , Weihao Gan , Wei Wu , Junjie Yan

Graph convolutional networks have been widely used for skeleton-based action recognition due to their excellent modeling ability of non-Euclidean data. As the graph convolution is a local operation, it can only utilize the short-range joint…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Zhan Chen , Sicheng Li , Bing Yang , Qinghan Li , Hong Liu

We propose ST-DETR, a Spatio-Temporal Transformer-based architecture for object detection from a sequence of temporal frames. We treat the temporal frames as sequences in both space and time and employ the full attention mechanisms to take…

Computer Vision and Pattern Recognition · Computer Science 2021-07-27 Eslam Mohamed , Ahmad El-Sallab

This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Fenghua Shao , Tong Zhang , Shang Gao , Qi Sun , Liuqingqing Yang