Related papers: Streaming Hardness of Unique Games
We characterize the streaming space complexity of every symmetric norm $l$ (a norm on $\mathbb{R}^n$ invariant under sign-flips and coordinate-permutations), by relating this space complexity to the measure-concentration characteristics of…
We define the Streaming Communication model that combines the main aspects of communication complexity and streaming. We consider two agents that want to compute some function that depends on inputs that are distributed to each agent. The…
A streaming algorithm is adversarially robust if it is guaranteed to perform correctly even in the presence of an adaptive adversary. Recently, several sophisticated frameworks for robustification of classical streaming algorithms have been…
We study streaming algorithms for the interval selection problem: finding a maximum cardinality subset of disjoint intervals on the line. A deterministic 2-approximation streaming algorithm for this problem is developed, together with an…
Raghavendra (STOC 2008) gave an elegant and surprising result: if Khot's Unique Games Conjecture (STOC 2002) is true, then for every constraint satisfaction problem (CSP), the best approximation ratio is attained by a certain simple…
Triangle counting and sampling are two fundamental problems for streaming algorithms. Arguably, designing sampling algorithms is more challenging than their counting variants. It may be noted that triangle counting has received far greater…
We explore the use of local algorithms in the design of streaming algorithms for the Maximum Directed Cut problem. Specifically, building on the local algorithm of Buchbinder et al. (FOCS'12) and Censor-Hillel et al. (ALGOSENSORS'17), we…
In this note we improve a recent result by Arora, Khot, Kolla, Steurer, Tulsiani, and Vishnoi on solving the Unique Games problem on expanders. Given a $(1-\varepsilon)$-satisfiable instance of Unique Games with the constraint graph $G$,…
We consider the question of approximating Max 2-CSP where each variable appears in at most $d$ constraints (but with possibly arbitrarily large alphabet). There is a simple $(\frac{d+1}{2})$-approximation algorithm for the problem. We prove…
For a directed graph $G$ with $n$ vertices and a start vertex $u_{\sf start}$, we wish to (approximately) sample an $L$-step random walk over $G$ starting from $u_{\sf start}$ with minimum space using an algorithm that only makes few passes…
We revisit the MaxSAT problem in the data stream model. In this problem, the stream consists of $m$ clauses that are disjunctions of literals drawn from $n$ Boolean variables. The objective is to find an assignment to the variables that…
Computing approximate shortest paths in the dynamic streaming setting is a fundamental challenge that has been intensively studied during the last decade. Currently existing solutions for this problem either build a sparse multiplicative…
We present an approximation scheme for minimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. This framework includes well known graph problems such as Minimum…
Suppose that we are given an arbitrary graph $G=(V, E)$ and know that each edge in $E$ is going to be realized independently with some probability $p$. The goal in the stochastic matching problem is to pick a sparse subgraph $Q$ of $G$ such…
The Max-DICUT problem has gained a lot of attention in the streaming setting in recent years, and has so far served as a canonical problem for designing algorithms for general constraint satisfaction problems (CSPs) in this setting. A…
We reduce the problem of proving a "Boolean Unique Games Conjecture" (with gap 1-delta vs. 1-C*delta, for any C> 1, and sufficiently small delta>0) to the problem of proving a PCP Theorem for a certain non-unique game. In a previous work,…
The degree of a CSP instance is the maximum number of times that any variable appears in the scopes of constraints. We consider the approximate counting problem for Boolean CSP with bounded-degree instances, for constraint languages…
Optimizing parameters of Two-Prover-One-Round Game (2P1R) is an important task in PCPs literature as it would imply a smaller PCP with the same or stronger soundness. While this is a basic question in PCPs community, the connection between…
Many problems on data streams have been studied at two extremes of difficulty: either allowing randomized algorithms, in the static setting (where they should err with bounded probability on the worst case stream); or when only…
We consider the classic Euclidean $k$-median and $k$-means objective on data streams, where the goal is to provide a $(1+\varepsilon)$-approximation to the optimal $k$-median or $k$-means solution, while using as little memory as possible.…