Related papers: Streaming Hardness of Unique Games
We investigate the adversarial robustness of streaming algorithms. In this context, an algorithm is considered robust if its performance guarantees hold even if the stream is chosen adaptively by an adversary that observes the outputs of…
We improve the space bound for streaming approximation of Diameter but also of Farthest Neighbor queries, Minimum Enclosing Ball and its Coreset, in high-dimensional Euclidean spaces. In particular, our deterministic streaming algorithms…
Maximizing a monotone submodular function under various constraints is a classical and intensively studied problem. However, in the single-pass streaming model, where the elements arrive one by one and an algorithm can store only a small…
Many real-world applications pose challenges in incorporating fairness constraints into the $k$-center clustering problem, where the dataset consists of $m$ demographic groups, each with a specified upper bound on the number of centers to…
We present a deterministic $(1+\varepsilon)$-approximate maximum matching algorithm in $\mathsf{poly} 1/\varepsilon$ passes in the semi-streaming model, solving the long-standing open problem of breaking the exponential barrier in the…
We give a new algorithm for Unique Games which is based on purely {\em spectral} techniques, in contrast to previous work in the area, which relies heavily on semidefinite programming (SDP). Given a highly satisfiable instance of Unique…
Sketching and streaming algorithms are in the forefront of current research directions for cut problems in graphs. In the streaming model, we show that $(1-\epsilon)$-approximation for Max-Cut must use $n^{1-O(\epsilon)}$ space; moreover,…
The efficient estimation of frequency moments of a data stream in one-pass using limited space and time per item is one of the most fundamental problem in data stream processing. An especially important estimation is to find the number of…
For each $p \in (0,2]$, we present a randomized algorithm that returns an $\epsilon$-approximation of the $p$th frequency moment of a data stream $F_p = \sum_{i = 1}^n \abs{f_i}^p$. The algorithm requires space $O(\epsilon^{-2} \log…
We study the problem of computing an approximate maximum cardinality matching in the semi-streaming model when edges arrive in a \emph{random} order. In the semi-streaming model, the edges of the input graph G = (V,E) are given as a stream…
In the Max-Cut problem in the streaming model, an algorithm is given the edges of an unknown graph $G = (V,E)$ in some fixed order, and its goal is to approximate the size of the largest cut in $G$. Improving upon an earlier result of…
We show that $\varepsilon$-additive approximations of the optimal value of fixed-size two-player free games with fixed-dimensional entanglement assistance can be computed in time $\mathrm{poly}(1/\varepsilon)$. This stands in contrast to…
Storing a counter incremented $N$ times would naively consume $O(\log N)$ bits of memory. In 1978 Morris described the very first streaming algorithm: the "Morris Counter". His algorithm's space bound is a random variable, and it has been…
We study the single-pass streaming complexity of deciding satisfiability of Constraint Satisfaction Problems (CSPs). A CSP is specified by a constraint language $\Gamma$, that is, a finite set of $k$-ary relations over the domain $[q] =…
We initiate the study of the Maximal Matching problem in bounded-deletion graph streams. In this setting, a graph $G$ is revealed as an arbitrary sequence of edge insertions and deletions, where the number of insertions is unrestricted but…
Constrained $k$-submodular maximization is a general framework that captures many discrete optimization problems such as ad allocation, influence maximization, personalized recommendation, and many others. In many of these applications,…
We study fundamental directed graph (digraph) problems in the streaming model. An initial investigation by Chakrabarti, Ghosh, McGregor, and Vorotnikova [SODA'20] on streaming digraphs showed that while most of these problems are provably…
Big data problems frequently require processing datasets in a streaming fashion, either because all data are available at once but collectively are larger than available memory or because the data intrinsically arrive one data point at a…
We study streaming algorithms in the white-box adversarial model, where the stream is chosen adaptively by an adversary who observes the entire internal state of the algorithm at each time step. We show that nontrivial algorithms are still…
We show how two techniques from statistical physics can be adapted to solve a variant of the notorious Unique Games problem, potentially opening new avenues towards the Unique Games Conjecture. The variant, which we call Count Unique Games,…