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Learning template based information extraction from documents is a crucial yet difficult task. Prior template-based IE approaches assume foreknowledge of the domain templates; however, real-world IE do not have pre-defined schemas and it is…

The extraction of process models from text refers to the problem of turning the information contained in an unstructured textual process descriptions into a formal representation,i.e.,a process model. Several automated approaches have been…

Artificial Intelligence · Computer Science 2023-10-26 Patrizio Bellan , Mauro Dragoni , Chiara Ghidini , Han van der Aa , Simone Paolo Ponzetto

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

Computation and Language · Computer Science 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Much of the previous work towards digital agents for graphical user interfaces (GUIs) has relied on text-based representations (derived from HTML or other structured data sources), which are not always readily available. These input…

Existing text-guided image editing methods primarily rely on end-to-end pixel-level inpainting paradigm. Despite its success in simple scenarios, this paradigm still significantly struggles with compositional editing tasks that require…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Jinghan Yu , Junhao Xiao , Chenyu Zhu , Jiaming Li , Jia Li , HanMing Deng , Xirui Wang , Guoli Jia , Jianjun Li , Xiang Bai , Bowen Zhou , Zhiyuan Ma

We introduce an online active exploration algorithm for data-efficiently learning an abstract symbolic model of an environment. Our algorithm is divided into two parts: the first part quickly generates an intermediate Bayesian symbolic…

Artificial Intelligence · Computer Science 2017-11-02 Garrett Andersen , George Konidaris

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…

Artificial Intelligence · Computer Science 2019-11-21 Mark Woodward , Chelsea Finn , Karol Hausman

In this paper we introduce temporal action graph games (TAGGs), a novel graphical representation of imperfect-information extensive form games. We show that when a game involves anonymity or context-specific utility independencies, its…

Computer Science and Game Theory · Computer Science 2012-05-14 Albert Xin Jiang , Kevin Leyton-Brown , Avi Pfeffer

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

We study a collaborative scenario where a user not only instructs a system to complete tasks, but also acts alongside it. This allows the user to adapt to the system abilities by changing their language or deciding to simply accomplish some…

Computation and Language · Computer Science 2022-11-24 Alane Suhr , Claudia Yan , Charlotte Schluger , Stanley Yu , Hadi Khader , Marwa Mouallem , Iris Zhang , Yoav Artzi

Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xiyan Xu , Sirui Xu , Yu-Xiong Wang , Liang-Yan Gui

Recent advances in generative world models have enabled remarkable progress in creating open-ended game environments, evolving from static scene synthesis toward dynamic, interactive simulation. However, current approaches remain limited by…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Junshu Tang , Jiacheng Liu , Jiaqi Li , Longhuang Wu , Haoyu Yang , Penghao Zhao , Siruis Gong , Xiang Yuan , Shuai Shao , Linfeng Zhang , Qinglin Lu

This paper investigates the use of graph rewriting systems as a modelling tool, and advocates the embedding of such systems in an interactive environment. One important application domain is the modelling of biochemical systems, where…

Computational Engineering, Finance, and Science · Computer Science 2011-02-15 Oana Andrei , Maribel Fernández , Hélène Kirchner , Guy Melançon , Olivier Namet , Bruno Pinaud

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

Computer Science and Game Theory · Computer Science 2024-06-11 Christian Giannetti

Training automated agents to complete complex tasks in interactive environments is challenging: reinforcement learning requires careful hand-engineering of reward functions, imitation learning requires specialized infrastructure and access…

Machine Learning · Computer Science 2023-02-21 Olivia Watkins , Trevor Darrell , Pieter Abbeel , Jacob Andreas , Abhishek Gupta

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

Software Engineering · Computer Science 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

We present two architectures for multi-task learning with neural sequence models. Our approach allows the relationships between different tasks to be learned dynamically, rather than using an ad-hoc pre-defined structure as in previous…

Computation and Language · Computer Science 2018-11-27 Pengfei Liu , Jie Fu , Yue Dong , Xipeng Qiu , Jackie Chi Kit Cheung

Entity extraction is a key technology for obtaining information from massive texts in natural language processing. The further interaction between them does not meet the standards of human reading comprehension, thus limiting the…

Computation and Language · Computer Science 2021-08-23 Xiaobo Jiang , Kun He , Jiajun He , Guangyu Yan

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

In this work, we aim to understand the mechanisms driving academic collaboration. We begin by building a model for how researchers split their effort between multiple papers, and how collaboration affects the number of citations a paper…

Social and Information Networks · Computer Science 2014-07-10 Graham Cormode , Qiang Ma , S. Muthukrishnan , Brian Thompson