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With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…

Robotics · Computer Science 2025-02-18 Runqi Wang , Caoyuan Ma , Jian Zhao , Hanrui Xu , Dongfang Sun , Haoyang Chen , Lin Xiong , Zheng Wang , Xuelong Li

Graph data structures offer a versatile and powerful means to model relationships and interconnections in various domains, promising substantial advantages in data representation, analysis, and visualization. In games, graph-based data…

Machine Learning · Computer Science 2024-09-10 Florian Rupp , Kai Eckert

Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…

Databases · Computer Science 2009-09-15 Benjamin Sowell , Alan Demers , Johannes Gehrke , Nitin Gupta , Haoyuan Li , Walker White

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend…

Computation and Language · Computer Science 2021-09-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Chengqi Zhang

Most modern Information Extraction (IE) systems are implemented as sequential taggers and only model local dependencies. Non-local and non-sequential context is, however, a valuable source of information to improve predictions. In this…

Computation and Language · Computer Science 2019-04-08 Yujie Qian , Enrico Santus , Zhijing Jin , Jiang Guo , Regina Barzilay

We address the challenge of reliable and efficient interaction in autonomous multi-agent systems, where agents must balance long-term strategic objectives with short-term dynamic adaptation. We propose context-triggered contingency games, a…

Robotics · Computer Science 2026-04-01 Kilian Schweppe , Anne-Kathrin Schmuck

Imitation learning, which learns agent policy by mimicking expert demonstration, has shown promising results in many applications such as medical treatment regimes and self-driving vehicles. However, it remains a difficult task to interpret…

Machine Learning · Computer Science 2024-01-31 Tianxiang Zhao , Wenchao Yu , Suhang Wang , Lu Wang , Xiang Zhang , Yuncong Chen , Yanchi Liu , Wei Cheng , Haifeng Chen

In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models…

Computation and Language · Computer Science 2023-10-04 Runcong Zhao , Wenjia Zhang , Jiazheng Li , Lixing Zhu , Yanran Li , Yulan He , Lin Gui

Visual Question answering is a challenging problem requiring a combination of concepts from Computer Vision and Natural Language Processing. Most existing approaches use a two streams strategy, computing image and question features that are…

Computer Vision and Pattern Recognition · Computer Science 2018-11-02 Will Norcliffe-Brown , Efstathios Vafeias , Sarah Parisot

Much of the remarkable progress in computer vision has been focused around fully supervised learning mechanisms relying on highly curated datasets for a variety of tasks. In contrast, humans often learn about their world with little to no…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Martin Lohmann , Jordi Salvador , Aniruddha Kembhavi , Roozbeh Mottaghi

Mobile exploration is a longstanding challenge in robotics, yet current methods primarily focus on active perception instead of active interaction, limiting the robot's ability to interact with and fully explore its environment. Existing…

Robotics · Computer Science 2026-03-11 Yixuan Wang , Leonor Fermoselle , Tarik Kelestemur , Jiuguang Wang , Yunzhu Li

Procedural activities are sequences of key-steps aimed at achieving specific goals. They are crucial to build intelligent agents able to assist users effectively. In this context, task graphs have emerged as a human-understandable…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Luigi Seminara , Giovanni Maria Farinella , Antonino Furnari

Graph-based text representation focuses on how text documents are represented as graphs for exploiting dependency information between tokens and documents within a corpus. Despite the increasing interest in graph representation learning,…

Computation and Language · Computer Science 2022-10-13 Wenzhe Li , Nikolaos Aletras

In this work, we aim at equipping pre-trained language models with structured knowledge. We present two self-supervised tasks learning over raw text with the guidance from knowledge graphs. Building upon entity-level masked language models,…

Computation and Language · Computer Science 2020-04-30 Tao Shen , Yi Mao , Pengcheng He , Guodong Long , Adam Trischler , Weizhu Chen

We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…

Combinatorics · Mathematics 2013-02-26 Felix Günther , Irina Mustata

In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games. This competition fills a gap in existing game AI…

Artificial Intelligence · Computer Science 2019-01-25 Timothy Atkinson , Hendrik Baier , Tara Copplestone , Sam Devlin , Jerry Swan

Cooking recipes are one of the most readily available kinds of procedural text. They consist of natural language instructions that can be challenging to interpret. In this paper, we propose a model to identify relevant information from…

Computation and Language · Computer Science 2024-01-23 Aissatou Diallo , Antonis Bikakis , Luke Dickens , Anthony Hunter , Rob Miller

Learning chess strategies has been investigated widely, with most studies focussing on learning from previous games using search algorithms. Chess textbooks encapsulate grandmaster knowledge, explain playing strategies and require a smaller…

Computation and Language · Computer Science 2023-11-01 Haifa Alrdahi , Riza Batista-Navarro

In Programming by Example, a system attempts to infer a program from input and output examples, generally by searching for a composition of certain base functions. Performing a naive brute force search is infeasible for even mildly involved…

Artificial Intelligence · Computer Science 2012-09-19 Aditya Krishna Menon , Omer Tamuz , Sumit Gulwani , Butler Lampson , Adam Tauman Kalai

Recent advances in visual language models have enabled autonomous agents for complex reasoning, tool use, and document understanding. However, existing document agents mainly transform papers into static artifacts such as summaries,…

Computation and Language · Computer Science 2026-03-31 Dasen Dai , Biao Wu , Meng Fang , Wenhao Wang
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