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Recent advancements in multi-agent reinforcement learning (MARL) have demonstrated its application potential in modern games. Beginning with foundational work and progressing to landmark achievements such as AlphaStar in StarCraft II and…

Machine Learning · Computer Science 2025-09-05 Zhengyang Li , Qijin Ji , Xinghong Ling , Quan Liu

Capturing the structure of a data-generating process by means of appropriate inductive biases can help in learning models that generalize well and are robust to changes in the input distribution. While methods that harness spatial and…

Multi-agent reinforcement learning (MARL) requires coordination to efficiently solve certain tasks. Fully centralized control is often infeasible in such domains due to the size of joint action spaces. Coordination graph based formalization…

Machine Learning · Computer Science 2021-02-05 Sheng Li , Jayesh K. Gupta , Peter Morales , Ross Allen , Mykel J. Kochenderfer

Real Time Strategy (RTS) games require macro strategies as well as micro strategies to obtain satisfactory performance since it has large state space, action space, and hidden information. This paper presents a novel hierarchical…

Machine Learning · Computer Science 2019-06-24 Zhijian Zhang , Haozheng Li , Luo Zhang , Tianyin Zheng , Ting Zhang , Xiong Hao , Xiaoxin Chen , Min Chen , Fangxu Xiao , Wei Zhou

We are interested in the optimal scheduling of a collection of multi-component application jobs in an edge computing system that consists of geo-distributed edge computing nodes connected through a wide area network. The scheduling and…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-24 Zhi Cao , Honggang Zhang , Yu Cao , Benyuan Liu

In this paper we propose a new training loop for deep reinforcement learning agents with an evolutionary generator. Evolutionary procedural content generation has been used in the creation of maps and levels for games before. Our system…

Artificial Intelligence · Computer Science 2019-01-17 Michael Cerny Green , Benjamin Sergent , Pushyami Shandilya , Vibhor Kumar

Tactical decision making is a critical feature for advanced driving systems, that incorporates several challenges such as complexity of the uncertain environment and reliability of the autonomous system. In this work, we develop a…

Robotics · Computer Science 2019-06-21 Majid Moghadam , Gabriel Hugh Elkaim

In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces…

Machine Learning · Computer Science 2024-08-27 Scotty Black

Deep reinforcement learning enables algorithms to learn complex behavior, deal with continuous action spaces and find good strategies in environments with high dimensional state spaces. With deep reinforcement learning being an active area…

Machine Learning · Computer Science 2018-10-17 Winfried Lötzsch

In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…

Machine Learning · Computer Science 2019-05-13 Andrei Claudiu Roibu

Recent advances in multi-agent reinforcement learning (MARL) have achieved super-human performance in games like Quake 3 and Dota 2. Unfortunately, these techniques require orders-of-magnitude more training rounds than humans and don't…

Machine Learning · Computer Science 2020-10-19 Tianjun Zhang , Huazhe Xu , Xiaolong Wang , Yi Wu , Kurt Keutzer , Joseph E. Gonzalez , Yuandong Tian

In swarm robotics, confrontation including the pursuit-evasion game is a key scenario. High uncertainty caused by unknown opponents' strategies, dynamic obstacles, and insufficient training complicates the action space into a hybrid…

Robotics · Computer Science 2024-10-28 Qizhen Wu , Kexin Liu , Lei Chen , Jinhu Lü

As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong…

This work presents a Hierarchical Multi-Agent Reinforcement Learning framework for analyzing simulated air combat scenarios involving heterogeneous agents. The objective is to identify effective Courses of Action that lead to mission…

Artificial Intelligence · Computer Science 2025-05-15 Ardian Selmonaj , Oleg Szehr , Giacomo Del Rio , Alessandro Antonucci , Adrian Schneider , Michael Rüegsegger

Dependency-aware job scheduling in the cluster is NP-hard. Recent work shows that Deep Reinforcement Learning (DRL) is capable of solving it. It is difficult for the administrator to understand the DRL-based policy even though it achieves…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-21 Shaojun Zhang , Chen Wang , Albert Zomaya

Recent years have seen significant advances in explainable AI as the need to understand deep learning models has gained importance with the increased emphasis on trust and ethics in AI. Comprehensible models for sequential decision tasks…

Artificial Intelligence · Computer Science 2022-08-19 Pedro Sequeira , Daniel Elenius , Jesse Hostetler , Melinda Gervasio

Deep reinforcement learning has shown its effectiveness in various applications, providing a promising direction for solving tasks with high complexity. However, naively applying classical RL for learning a complex long-horizon task with a…

Machine Learning · Computer Science 2022-06-15 Jeong-Hoon Lee , Jongeun Choi

While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniques are still susceptible to the longstanding problem of…

Artificial Intelligence · Computer Science 2019-11-05 Nicholas Waytowich , Sean L. Barton , Vernon Lawhern , Garrett Warnell

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…

Artificial Intelligence · Computer Science 2012-11-20 Gabriel Synnaeve , Pierre Bessiere

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded…