Related papers: Art gallery problem with rook and queen vision
In this paper, we derive simple closed-form expressions for the $n$-queens problem and three related problems in terms of permanents of $(0,1)$ matrices. These formulas are the first of their kind. Moreover, they provide the first method…
This paper covers a variety of mathematical folk puzzles, including geometric (Tangrams, dissection puzzles), logic, algebraic, probability (Monty Hall Problem, Birthday Paradox), and combinatorial challenges (Eight Queens Puzzle, Tower of…
Cops and Robbers is a well-studied pursuit-evasion game in which a set of cops seeks to catch a robber in a graph G, where cops and robber move along edges of G. The cop number of G is the minimum number of cops that is sufficient to catch…
Given a simple polygon $\cal P$, in the Art Gallery problem, the goal is to find the minimum number of guards needed to cover the entire $\cal P$, where a guard is a point and can see another point $q$ when $\overline{pq}$ does not cross…
Some of the most important open problems for linear layouts of graphs ask for the relation between a graph's queue number and its stack number or mixed number. In such, we seek a vertex order and edge partition of $G$ into parts with…
Cops and Robbers is a game played on a graph where a set of cops attempt to capture a single robber. The game proceeds in rounds, where each round first consists of the cops' turn, followed by the robber's turn. In the cops' turn, every cop…
This paper solves a pursuit-evasion problem in which a prince must find a princess who is constrained to move on each day from one vertex of a finite graph to another. Unlike the related and much studied `Cops and Robbers Game', the prince…
We study the problem of guarding orthogonal art galleries with horizontal mobile guards (alternatively, vertical) and point guards, using "rectangular vision". We prove a sharp bound on the minimum number of point guards required to cover…
An orthogonal polygon is called an ortho-unit polygon if its vertices have integer coordinates, and all of its edges have length one. In this paper we prove that any ortho-unit polygon with $n \geq 12$ vertices can be guarded with at most…
The present paper aims to extend the knight's tour problem for $k$-dimensional grids of the form $\{0,1\}^k$ to other fairy chess leapers. Accordingly, we constructively show the existence of closed tours in $2 \times 2 \times \cdots \times…
We study the Cooperative Guarding problem for polygons with holes in a mobile multi-agents setting. Given a set of agents, initially deployed at a point in a polygon with $n$ vertices and $h$ holes, we require the agents to collaboratively…
In this short paper we study the game of cops and robbers, which is played on the vertices of some fixed graph $G$. Cops and a robber are allowed to move along the edges of $G$ and the goal of cops is to capture the robber. The cop number…
Given a tiling of a 2D grid with several types of tiles, we can count for every row and column how many tiles of each type it intersects. These numbers are called the_projections_. We are interested in the problem of reconstructing a tiling…
We establish a lower bound theorem for the number of $k$-faces ($1\le k\le d-2$) in a $d$-dimensional polytope $P$ (abbreviated as a $d$-polytope) with $2d+2$ vertices, extending the previously known case for $k=1$. We identify all…
We prove that king chasing problem in Chinese Chess is NP-hard when generalized to $n\times n$ boards. `King chasing' is a frequently-used strategy in Chinese Chess, which means that the player has to continuously check the opponent in…
The Knight's Tour problem consists of finding a Hamiltonian path for the knight on a given set of points so that the knight can visit exactly once every vertex of the mentioned set. In the present paper, we provide a $5$-dimensional…
In this paper, the notions of {\em trapping} and {\em confining} the robber on a graph are introduced. We present some structural necessary conditions for graphs $G$ not containing the path on $k$ vertices (referred to as $P_k$-free graphs)…
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…
The purpose of this article is to study the space of stability conditions $\stab(P_n)$ on the bounded derived category $\D^b(P_n)$ of finite dimensional representations of a quiver $P_n$ with two vertices and $n$ parallel arrows. There is a…
We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…