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Proceedings of the Workshop on High Performance Energy Efficient Embedded Systems (HIP3ES) 2018. Manchester, United Kingdom, January 22nd. Collocated with HIPEAC 2018 Conference.

Distributed, Parallel, and Cluster Computing · Computer Science 2018-01-12 David Castells-Rufas , Cédric Bastoul

This document contains the outcome of the first Human behaviour and machine intelligence (HUMAINT) workshop that took place 5-6 March 2018 in Barcelona, Spain. The workshop was organized in the context of a new research programme at the…

This report presents benchmarking results of the Hill-Valley Evolutionary Algorithm version 2019 (HillVallEA19) on the CEC2013 niching benchmark suite under the restrictions of the GECCO 2019 niching competition on multimodal optimization.…

Neural and Evolutionary Computing · Computer Science 2019-07-26 S. C. Maree , T. Alderliesten , P. A. N. Bosman

This volume contains the proceedings of ICE'18, the 11th Interaction and Concurrency Experience, which was held in Madrid, Spain on the 20th and 21st of June 2018 as a satellite event of DisCoTec'18. The ICE workshop series features a…

Logic in Computer Science · Computer Science 2018-10-05 Massimo Bartoletti , Sophia Knight

Humanity-centered design is a concept of emerging interest in HCI, one motivated by the limitations of human-centered design. As discussed to date, humanity-centered design is compatible with but goes beyond human-centered design in that it…

Human-Computer Interaction · Computer Science 2024-02-20 Tim Gorichanaz

Our team, Hibikino-Musashi@Home (the shortened name is HMA), was founded in 2010. It is based in the Kitakyushu Science and Research Park, Japan. We have participated in the RoboCup@Home Japan open competition open platform league every…

Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Xintao Lv , Liang Xu , Yichao Yan , Xin Jin , Congsheng Xu , Shuwen Wu , Yifan Liu , Lincheng Li , Mengxiao Bi , Wenjun Zeng , Xiaokang Yang

This volume contains the proceedings of the 8th Workshop on Security Issues in Concurrency (SecCo 2010). The workshop was held in Paris, France on August 30th, 2010, as a satellite workshop of CONCUR'10. The aim of the SecCo workshop series…

Cryptography and Security · Computer Science 2011-02-28 Konstantinos Chatzikokolakis , Véronique Cortier

Our team, Hibikino-Musashi@Home (HMA), was founded in 2010. It is based in the Kitakyushu Science and Research Park, Japan. Since 2010, we have participated in the RoboCup@Home Japan Open competition open platform league annually. We have…

This report presents benchmarking results of the latest version of the Hill-Valley Evolutionary Algorithm (HillVallEA) on the CEC2013 niching benchmark suite. The benchmarking follows restrictions required by the GECCO 2018 competition on…

Neural and Evolutionary Computing · Computer Science 2018-07-12 S. C. Maree , T. Alderliesten , D. Thierens , P. A. N. Bosman

This paper presents findings from an exploratory needfinding study investigating the research current status and potential participation of the competitions on the robotics community towards four human-centric topics: safety, privacy,…

Human-Computer Interaction · Computer Science 2024-03-28 Yuchong Zhang , Miguel Vasco , Mårten Björkman , Danica Kragic

The use of standard platforms in the field of humanoid robotics can lower the entry barrier for new research groups, and accelerate research by the facilitation of code sharing. Numerous humanoid standard platforms exist in the lower size…

Robotics · Computer Science 2018-10-03 Philipp Allgeuer , Grzegorz Ficht , Hafez Farazi , Michael Schreiber , Sven Behnke

This paper presents HerO 2, Team HUMANE's system for the AVeriTeC shared task at the FEVER-25 workshop. HerO 2 is an enhanced version of HerO, the best-performing open-source model from the previous year's challenge. It improves evidence…

Computation and Language · Computer Science 2025-07-16 Yejun Yoon , Jaeyoon Jung , Seunghyun Yoon , Kunwoo Park

Code generation is a core capability of large language models (LLMs), yet mainstream benchmarks (e.g., APPs and LiveCodeBench) contain questions with medium-level difficulty and pose no challenge to advanced LLMs. To better reflected the…

Software Engineering · Computer Science 2025-10-21 Xiangyang Li , Xiaopeng Li , Kuicai Dong , Quanhu Zhang , Rongju Ruan , Xinyi Dai , Xiaoshuang Liu , Shengchun Xu , Yasheng Wang , Ruiming Tang

This volume contains the proceedings of ICE 2015, the 8th Interaction and Concurrency Experience, which was held in Grenoble, France on the 4th and 5th of June 2015 as a satellite event of DisCoTec 2015. The ICE procedure for paper…

Programming Languages · Computer Science 2015-08-20 Sophia Knight , Ivan Lanese , Alberto Lluch Lafuente , Hugo Torres Vieira

This volume contains the proceedings of EXPRESS/SOS 2019: the Combined 26th International Workshop on Expressiveness in Concurrency and the 16th Workshop on Structural Operational Semantics, which was held on August 26, 2019, in Amsterdam…

Logic in Computer Science · Computer Science 2019-08-23 Jorge A. Pérez , Jurriaan Rot

Human computation systems (HCSs) have been widely adopted in various domains. Their goal is to harness human intelligence to solve computational problems that are beyond the capability of modern computers. One of the most challenging…

Human-Computer Interaction · Computer Science 2016-02-11 Yuan Liu , Chunyan Miao

As Artificial Intelligence (AI) continues to advance rapidly, it becomes increasingly important to consider AI's ethical and societal implications. In this paper, we present a bottom-up mapping of the current state of research at the…

Human-Computer Interaction · Computer Science 2023-06-27 Mohammad Tahaei , Marios Constantinides , Daniele Quercia , Michael Muller

This paper presents a framework for the implementation of online programming competitions, including a set of principles for the design of the multiplayer game and a practical framework for the construction of the competition environment.…

Computers and Society · Computer Science 2017-10-24 Benjamin Spector , Michael Truell

Authentic school examinations provide a high-validity test bed for evaluating multimodal large language models (MLLMs), yet benchmarks grounded in Japanese K-12 assessments remain scarce. We present a multimodal dataset constructed from…

Computation and Language · Computer Science 2026-05-13 Kyosuke Takami , Yuka Tateisi , Satoshi Sekine , Yusuke Miyao
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