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We consider the problem of designing scalable and portable controllers for unmanned aerial vehicles (UAVs) to reach time-varying formations as quickly as possible. This brief confirms that deep reinforcement learning can be used in a…

Robotics · Computer Science 2017-06-06 Ronny Conde , José Ramón Llata , Carlos Torre-Ferrero

Variational autoencoder (VAE) is a deep generative model for unsupervised learning, allowing to encode observations into the meaningful latent space. VAE is prone to catastrophic forgetting when tasks arrive sequentially, and only the data…

Machine Learning · Computer Science 2021-11-04 Anna Kuzina , Evgenii Egorov , Evgeny Burnaev

We introduce the technique of adaptive discretization to design an efficient model-based episodic reinforcement learning algorithm in large (potentially continuous) state-action spaces. Our algorithm is based on optimistic one-step value…

Machine Learning · Computer Science 2020-10-26 Sean R. Sinclair , Tianyu Wang , Gauri Jain , Siddhartha Banerjee , Christina Lee Yu

We propose deep reinforcement learning as a model-free method for exploring the landscape of string vacua. As a concrete application, we utilize an artificial intelligence agent known as an asynchronous advantage actor-critic to explore…

High Energy Physics - Theory · Physics 2019-06-26 James Halverson , Brent Nelson , Fabian Ruehle

When transferring a control policy from simulation to a physical system, the policy needs to be robust to variations in the dynamics to perform well. Commonly, the optimal policy overfits to the approximate model and the corresponding…

Machine Learning · Computer Science 2021-05-27 Michael Lutter , Shie Mannor , Jan Peters , Dieter Fox , Animesh Garg

Experience replay (ER) used in (deep) reinforcement learning is considered to be applicable only to off-policy algorithms. However, there have been some cases in which ER has been applied for on-policy algorithms, suggesting that…

Machine Learning · Computer Science 2024-09-16 Taisuke Kobayashi

We propose a reinforcement learning agent to solve hard exploration games by learning a range of directed exploratory policies. We construct an episodic memory-based intrinsic reward using k-nearest neighbors over the agent's recent…

Reinforcement learning with verifiable rewards (RLVR) has improved the reasoning ability of large language models, yet training remains costly because many rollouts contribute little to optimization, considering the amount of computation…

Machine Learning · Computer Science 2026-02-20 Yan Sun , Jia Guo , Stanley Kok , Zihao Wang , Zujie Wen , Zhiqiang Zhang

It is often desirable to be able to recognize when inputs to a recognition function learned in a supervised manner correspond to classes unseen at training time. With this ability, new class labels could be assigned to these inputs by a…

Machine Learning · Computer Science 2017-05-23 Ethan M. Rudd , Lalit P. Jain , Walter J. Scheirer , Terrance E. Boult

Recent deep reinforcement learning (DRL) successes rely on end-to-end learning from fixed-size observational inputs (e.g. image, state-variables). However, many challenging and interesting problems in decision making involve observations or…

Machine Learning · Computer Science 2022-06-08 Vince Jankovics , Michael Garcia Ortiz , Eduardo Alonso

We present Evo-Sparrow, a deep learning-based agent for AI decision-making in Sparrow Mahjong, trained by optimizing Long Short-Term Memory (LSTM) networks using Covariance Matrix Adaptation Evolution Strategy (CMA-ES). Our model evaluates…

Neural and Evolutionary Computing · Computer Science 2025-08-12 Jim O'Connor , Derin Gezgin , Gary B. Parker

Making decisions is a great challenge in distributed autonomous environments due to enormous state spaces and uncertainty. Many online planning algorithms rely on statistical sampling to avoid searching the whole state space, while still…

Multiagent Systems · Computer Science 2023-12-29 Thomy Phan , Lenz Belzner , Thomas Gabor , Kyrill Schmid

Humans excel at lifelong learning, as the brain has evolved to be robust to distribution shifts and noise in our ever-changing environment. Deep neural networks (DNNs), however, exhibit catastrophic forgetting and the learned…

Machine Learning · Computer Science 2023-02-23 Fahad Sarfraz , Elahe Arani , Bahram Zonooz

Recent breakthroughs in Go play and strategic games have witnessed the great potential of reinforcement learning in intelligently scheduling in uncertain environment, but some bottlenecks are also encountered when we generalize this…

Machine Learning · Computer Science 2018-12-27 Xingxing Liang , Qi Wang , Yanghe Feng , Zhong Liu , Jincai Huang

Experience replay is a foundational technique in reinforcement learning that enhances learning stability by storing past experiences in a replay buffer and reusing them during training. Despite its practical success, its theoretical…

Machine Learning · Statistics 2025-11-14 Jiale Han , Xiaowu Dai , Yuhua Zhu

In the realm of games research, Artificial General Intelligence algorithms often use score as main reward signal for learning or playing actions. However this has shown its severe limitations when the point rewards are very rare or absent…

Artificial Intelligence · Computer Science 2020-06-11 Ivan Bravi , Simon Lucas

This work proposes a unified control architecture that couples a Reinforcement Learning (RL)-driven controller with a disturbance-rejection Extended State Observer (ESO), complemented by an Event-Triggered Mechanism (ETM) to limit…

Optimization and Control · Mathematics 2026-01-01 Ningwei Bai , Chi Pui Chan , Qichen Yin , Tengyang Gong , Yunda Yan , Zezhi Tang

This paper proposes DeepRMSA, a deep reinforcement learning framework for routing, modulation and spectrum assignment (RMSA) in elastic optical networks (EONs). DeepRMSA learns the correct online RMSA policies by parameterizing the policies…

Networking and Internet Architecture · Computer Science 2019-09-04 Xiaoliang Chen , Baojia Li , Roberto Proietti , Hongbo Lu , Zuqing Zhu , S. J. Ben Yoo

This paper discusses a system that accelerates reinforcement learning by using transfer from related tasks. Without such transfer, even if two tasks are very similar at some abstract level, an extensive re-learning effort is required. The…

Artificial Intelligence · Computer Science 2011-06-10 C. Drummond

In this paper, we propose a new solution to reward adaptation (RA) in reinforcement learning, where the agent adapts to a target reward function based on one or more existing source behaviors learned a priori under the same domain dynamics…

Machine Learning · Computer Science 2025-10-23 Kevin Vora , Yu Zhang