Related papers: Fast deep reinforcement learning using online adju…
Effective evaluation of real-time strategy tasks requires adaptive mechanisms to cope with dynamic and unpredictable environments. This study proposes a method to improve evaluation functions for real-time responsiveness to battle-field…
Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional…
Developing scalable and generalizable reward engineering for reinforcement learning (RL) is crucial for creating general-purpose agents, especially in the challenging domain of robotic manipulation. While recent advances in reward…
The past decade has seen a rapid penetration of electric vehicles (EV) in the market, more and more logistics and transportation companies start to deploy EVs for service provision. In order to model the operations of a commercial EV fleet,…
Variational Autoencoders (VAEs) are expressive latent variable models that can be used to learn complex probability distributions from training data. However, the quality of the resulting model crucially relies on the expressiveness of the…
Despite recent successes in Reinforcement Learning, value-based methods often suffer from high variance hindering performance. In this paper, we illustrate this in a continuous control setting where state of the art methods perform poorly…
Return caching is a recent strategy that enables efficient minibatch training with multistep estimators (e.g. the {\lambda}-return) for deep reinforcement learning. By precomputing return estimates in sequential batches and then storing the…
Good temporal representations are crucial for video understanding, and the state-of-the-art video recognition framework is based on two-stream networks. In such framework, besides the regular ConvNets responsible for RGB frame inputs, a…
Reinforcement learning has achieved remarkable success in robot learning. However, under challenging exploration and contact-rich dynamics, early-stage training is frequently dominated by premature terminations such as collisions and falls.…
In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…
Although deep reinforcement learning methods can learn effective policies for challenging problems such as Atari games and robotics tasks, algorithms are complex, and training times are often long. This study investigates how Evolution…
We propose a metalearning approach for learning gradient-based reinforcement learning (RL) algorithms. The idea is to evolve a differentiable loss function, such that an agent, which optimizes its policy to minimize this loss, will achieve…
Recent advances in deep reinforcement learning algorithms have shown great potential and success for solving many challenging real-world problems, including Go game and robotic applications. Usually, these algorithms need a carefully…
We introduce a novel Deep Reinforcement Learning (DRL) algorithm called Deep Quality-Value (DQV) Learning. DQV uses temporal-difference learning to train a Value neural network and uses this network for training a second Quality-value…
Empowered by deep neural networks, deep reinforcement learning (DRL) has demonstrated tremendous empirical successes in various domains, including games, health care, and autonomous driving. Despite these advancements, DRL is still…
Deep reinforcement learning (RL) algorithms can learn complex policies to optimize agent operation over time. RL algorithms have shown promising results in solving complicated problems in recent years. However, their application on…
Neural networks can achieve excellent results in a wide variety of applications. However, when they attempt to sequentially learn, they tend to learn the new task while catastrophically forgetting previous ones. We propose a model that…
In the rapidly advancing field of deep learning, optimising deep neural networks is paramount. This paper introduces a novel method, Enhanced Velocity Estimation (EVE), which innovatively applies different learning rates to distinct…
Gradient-based learning in multi-agent systems is difficult because the gradient derives from a first-order model which does not account for the interaction between agents' learning processes. LOLA (arXiv:1709.04326) accounts for this by…
Posterior Sampling for Reinforcement Learning (PSRL) is a well-known algorithm that augments model-based reinforcement learning (MBRL) algorithms with Thompson sampling. PSRL maintains posterior distributions of the environment transition…