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Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong

Neural and Evolutionary Computing 2025-08-12 v1

Abstract

We present Evo-Sparrow, a deep learning-based agent for AI decision-making in Sparrow Mahjong, trained by optimizing Long Short-Term Memory (LSTM) networks using Covariance Matrix Adaptation Evolution Strategy (CMA-ES). Our model evaluates board states and optimizes decision policies in a non-deterministic, partially observable game environment. Empirical analysis conducted over a significant number of simulations demonstrates that our model outperforms both random and rule-based agents, and achieves performance comparable to a Proximal Policy Optimization (PPO) baseline, indicating strong strategic play and robust policy quality. By combining deep learning with evolutionary optimization, our approach provides a computationally effective alternative to traditional reinforcement learning and gradient-based optimization methods. This research contributes to the broader field of AI game playing, demonstrating the viability of hybrid learning strategies for complex stochastic games. These findings also offer potential applications in adaptive decision-making and strategic AI development beyond Sparrow Mahjong.

Keywords

Cite

@article{arxiv.2508.07522,
  title  = {Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong},
  author = {Jim O'Connor and Derin Gezgin and Gary B. Parker},
  journal= {arXiv preprint arXiv:2508.07522},
  year   = {2025}
}

Comments

AAAI conference on Artificial Intelligence and Interactive Digital Entertainment

R2 v1 2026-07-01T04:43:26.680Z