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In this paper, we study the quantity of computational resources (state machine states and/or probabilistic transition precision) needed to solve specific problems in a single hop network where nodes communicate using only beeps. We begin by…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-18 Seth Gilbert , Calvin Newport

In this research, we tackle the problem of picking an object from randomly stacked pile. Since complex physical phenomena of contact among objects and fingers makes it difficult to perform the bin-picking with high success rate, we consider…

Robotics · Computer Science 2018-05-24 Ryo Matsumura , Kensuke Harada , Yukiyasu Domae , Weiwei Wan

In this paper we investigate the problem of designing a spectrum scanning strategy to detect an intelligent Invader who wants to utilize spectrum undetected for his/her unapproved purposes. To deal with this problem we apply…

Computer Science and Game Theory · Computer Science 2013-10-29 Andrey Garnaev , Wade Trappe , Chun-Ta Kung

Scaling the amount of compute used to train language models has dramatically improved their capabilities. However, when it comes to inference, we often limit models to making only one attempt at a problem. Here, we explore inference compute…

Machine Learning · Computer Science 2025-01-03 Bradley Brown , Jordan Juravsky , Ryan Ehrlich , Ronald Clark , Quoc V. Le , Christopher Ré , Azalia Mirhoseini

When learning to code, students often develop misconceptions about various programming language concepts. These can not only lead to bugs or inefficient code, but also slow down the learning of related concepts. In this paper, we introduce…

Software Engineering · Computer Science 2025-10-13 Erfan Al-Hossami , Razvan Bunescu

We consider the problem of obtaining sparse positional strategies for safety games. Such games are a commonly used model in many formal methods, as they make the interaction of a system with its environment explicit. Often, a winning…

Logic in Computer Science · Computer Science 2012-07-05 Rüdiger Ehlers , Daniela Moldovan

In the field of Explainable Constraint Solving, it is common to explain to a user why a problem is unsatisfiable. A recently proposed method for this is to compute a sequence of explanation steps. Such a step-wise explanation shows…

Artificial Intelligence · Computer Science 2025-11-14 Ignace Bleukx , Maarten Flippo , Bart Bogaerts , Emir Demirović , Tias Guns

It is an open question whether the search and decision versions of promise CSPs are equivalent. Most known algorithms for PCSPs solve only their \emph{decision} variant, and it is unknown whether they can be adapted to solve \emph{search}…

Computational Complexity · Computer Science 2026-05-26 Alberto Larrauri

Suppose that in a given planar circular region, there are some smart mobile evaders and we would like to find them using sweeping agents. We assume that the sweeping agents are in a line formation whose total length is 2r. We propose…

Multiagent Systems · Computer Science 2023-06-22 Roee M. Francos , Alfred M. Bruckstein

Software Pipelining is a classic and important loop-optimization for VLIW processors. It improves instruction-level parallelism by overlapping multiple iterations of a loop and executing them in parallel. Typically, it is implemented using…

Programming Languages · Computer Science 2026-02-02 Jan-Willem Roorda

In this paper, we address the problem of high performance and computationally efficient content-based video retrieval in large-scale datasets. Current methods typically propose either: (i) fine-grained approaches employing spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2022-08-08 Giorgos Kordopatis-Zilos , Christos Tzelepis , Symeon Papadopoulos , Ioannis Kompatsiaris , Ioannis Patras

Being able to identify software discussions that are primarily about design, which we call design mining, can improve documentation and maintenance of software systems. Existing design mining approaches have good classification performance…

Software Engineering · Computer Science 2020-05-27 Alvi Mahadi , Karan Tongay , Neil A. Ernst

In the $15$-puzzle game, $15$ labeled square tiles are reconfigured on a $4\times 4$ board through an escort, wherein each (time) step, a single tile neighboring it may slide into it, leaving the space previously occupied by the tile as the…

Robotics · Computer Science 2023-12-19 Marcus Gozon , Jingjin Yu

On a 300-persona life-simulation benchmark, pcsp achieves compositional zero-shot persona identification up to 17x above chance, Spearman rho approx 0.73 semantic-behavioral alignment, and 22x faster inference than an LLM-as-policy…

Artificial Intelligence · Computer Science 2026-05-25 Yoosung Hong

We consider a set of challenging sequential manipulation puzzles, where an agent has to interact with multiple movable objects and navigate narrow passages. Such settings are notoriously difficult for Task-and-Motion Planners, as they…

Robotics · Computer Science 2024-05-06 Svetlana Levit , Joaquim Ortiz-Haro , Marc Toussaint

We propose an inference procedure for estimators defined by mathematical programming problems, focusing on the important special cases of linear programming (LP) and quadratic programming (QP). In these settings, the coefficients in both…

Econometrics · Economics 2017-09-27 Yu-Wei Hsieh , Xiaoxia Shi , Matthew Shum

This paper proposes a multiscale method for solving the numerical solution of mean field games which accelerates the convergence and addresses the problem of determining the initial guess. Starting from an approximate solution at the…

Numerical Analysis · Mathematics 2022-01-11 Haoya Li , Yuwei Fan , Lexing Ying

Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward.…

Machine Learning · Computer Science 2021-12-10 Zichuan Lin , Junyou Li , Jianing Shi , Deheng Ye , Qiang Fu , Wei Yang

We analyze the puzzle video game This Game Is Not Going To Load Itself, where the player routes data packets of three different colors from given sources to given sinks of the correct color. Given the sources, sinks, and some previously…

Computational Complexity · Computer Science 2023-11-16 Aviv Adler , Hayashi Ani , Lily Chung , Michael Coulombe , Erik D. Demaine , Jenny Diomidova , Dylan Hendrickson , Jayson Lynch

The single- and multi- processor cup games can be used to model natural problems in areas such as processor scheduling, deamortization, and buffer management. At the beginning of the single-processor cup game, $n$ cups are initially empty.…

Data Structures and Algorithms · Computer Science 2019-04-08 Michael A. Bender , Martin Farach-Colton , William Kuszmaul