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We investigate pruning in search trees of so-called quantified integer linear programs (QIPs). QIPs consist of a set of linear inequalities and a minimax objective function, where some variables are existentially and others are universally…

Discrete Mathematics · Computer Science 2022-09-28 Michael Hartisch , Ulf Lorenz

In this article we consider the Conditional Super Learner (CSL), an algorithm which selects the best model candidate from a library conditional on the covariates. The CSL expands the idea of using cross-validation to select the best model…

Machine Learning · Statistics 2021-04-30 Gilmer Valdes , Yannet Interian , Efstathios D. Gennatas Mark J. Van der Laan

BPS, the Bayesian Problem Solver, applies probabilistic inference and decision-theoretic control to flexible, resource-constrained problem-solving. This paper focuses on the Bayesian inference mechanism in BPS, and contrasts it with those…

Artificial Intelligence · Computer Science 2013-04-08 Othar Hansson , Andy Mayer

Probabilistic Circuits (PCs) are prominent tractable probabilistic models, allowing for a range of exact inferences. This paper focuses on the main algorithm for training PCs, LearnSPN, a gold standard due to its efficiency, performance,…

Machine Learning · Computer Science 2024-03-22 Soroush Ghandi , Benjamin Quost , Cassio de Campos

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

Logic in Computer Science · Computer Science 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

We study the problem of learning neural classifiers in a neurosymbolic setting where the hidden gold labels of input instances must satisfy a logical formula. Learning in this setting proceeds by first computing (a subset of) the possible…

Machine Learning · Computer Science 2026-02-10 Aaditya Naik , Efthymia Tsamoura , Shibo Jin , Mayur Naik , Dan Roth

Consistent sampling is a technique for specifying, in small space, a subset $S$ of a potentially large universe $U$ such that the elements in $S$ satisfy a suitably chosen sampling condition. Given a subset $\mathcal{I}\subseteq U$ it…

Data Structures and Algorithms · Computer Science 2014-04-21 Konstantin Kutzkov , Rasmus Pagh

The closest pair of points problem or closest pair problem (CPP) is an important problem in computational geometry where we have to find a pair of points from a set of points in metric space with the smallest distance between them. This…

Data Structures and Algorithms · Computer Science 2020-08-03 Subrata Saha , Ahmed Soliman , Sanguthevar Rajasekaran

MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment. We approached this task with behavioural cloning by…

Artificial Intelligence · Computer Science 2020-05-08 Anssi Kanervisto , Janne Karttunen , Ville Hautamäki

We study the design of stochastic local search methods to prove unsatisfiability of a constraint satisfaction problem (CSP). For a binary CSP, such methods have been designed using the microstructure of the CSP. Here, we develop a method to…

Artificial Intelligence · Computer Science 2020-02-11 Daya Gaur , Muhammad Khan

Reasoning models think out loud, but much of what they say is noise. We introduce CRISP (Compressed Reasoning via Iterative Self-Policy Distillation), a method that teaches models to reason more concisely by distilling their own concise…

Machine Learning · Computer Science 2026-04-14 Hejian Sang , Yuanda Xu , Zhengze Zhou , Ran He , Zhipeng Wang , Jiachen Sun

Many AI synthesis problems such as planning or scheduling may be modelized as constraint satisfaction problems (CSP). A CSP is typically defined as the problem of finding any consistent labeling for a fixed set of variables satisfying all…

Artificial Intelligence · Computer Science 2013-03-25 Thomas Schiex

We describe Dr.Fill, a program that solves American-style crossword puzzles. From a technical perspective, Dr.Fill works by converting crosswords to weighted CSPs, and then using a variety of novel techniques to find a solution. These…

Artificial Intelligence · Computer Science 2014-01-21 Matthew L. Ginsberg

Humans excel in grasping objects through diverse and robust policies, many of which are so probabilistically rare that exploration-based learning methods hardly observe and learn. Inspired by the human learning process, we propose a method…

Robotics · Computer Science 2023-04-06 Chao Zhao , Chunli Jiang , Junhao Cai , Hongyu Yu , Michael Yu Wang , Qifeng Chen

The Coupon Collector Problem (CCP) is a well-known combinatorial problem that seeks to estimate the number of random draws required to complete a collection of $n$ distinct coupon types. Various generalizations of this problem have been…

Data Structures and Algorithms · Computer Science 2026-01-21 Hadas Abraham , Ido Feldman , Eitan Yaakobi

In the Sequential Selection Problem (SSP), immediate and irrevocable decisions need to be made as candidates randomly arrive for a job interview. Standard SSP variants, such as the well-known secretary problem, begin with an empty selection…

Discrete Mathematics · Computer Science 2019-11-11 Mathilde Fekom , Nicolas Vayatis , Argyris Kalogeratos

Simulation-based approaches are among the most practical means to search for safety violations, bugs, and other unexpected events in cyber-physical systems (CPS). Where existing approaches search for simulations violating a formal…

Systems and Control · Electrical Eng. & Systems 2025-03-31 Semaan Douglas Wehbe , Stanley Bak

In-memory computing (IMC) with single instruction multiple data (SIMD) setup enables memory to perform operations on the stored data in parallel to achieve high throughput and energy saving. To instruct a SIMD IMC hardware to compute a…

Emerging Technologies · Computer Science 2024-12-04 Xingyue Qian , Chenyang Lv , Zhezhi He , Weikang Qian

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

Artificial Intelligence · Computer Science 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas

A set of vertices $W$ of a graph $G$ is a resolving set if every vertex of $G$ is uniquely determined by its vector of distances to $W$. In this paper, the Maker-Breaker resolving game is introduced. The game is played on a graph $G$ by…

Combinatorics · Mathematics 2020-05-28 Cong X. Kang , Sandi Klavžar , Ismael G. Yero , Eunjeong Yi