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We implement a quantum optimal control algorithm based on automatic differentiation and harness the acceleration afforded by graphics processing units (GPUs). Automatic differentiation allows us to specify advanced optimization criteria and…

Quantum Physics · Physics 2017-04-19 Nelson Leung , Mohamed Abdelhafez , Jens Koch , David I. Schuster

Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only…

Machine Learning · Computer Science 2021-09-28 Ajay Subramanian , Sharad Chitlangia , Veeky Baths

Few classical games have been regarded as such significant benchmarks of artificial intelligence as to have justified training costs in the millions of dollars. Among these, Stratego -- a board wargame exemplifying the challenge of…

Machine Learning · Computer Science 2025-11-11 Samuel Sokota , Eugene Vinitsky , Hengyuan Hu , J. Zico Kolter , Gabriele Farina

General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for the first time a screen capture learning agent for General…

Artificial Intelligence · Computer Science 2017-04-25 Kamolwan Kunanusont , Simon M. Lucas , Diego Perez-Liebana

Acquiring mathematical skills is considered a key challenge for modern Artificial Intelligence systems. Inspired by the way humans discover numerical knowledge, here we introduce a deep reinforcement learning framework that allows to…

Machine Learning · Computer Science 2023-01-18 Flavio Petruzzellis , Ling Xuan Chen , Alberto Testolin

Artificial intelligence for card games has long been a popular topic in AI research. In recent years, complex card games like Mahjong and Texas Hold'em have been solved, with corresponding AI programs reaching the level of human experts.…

Artificial Intelligence · Computer Science 2024-09-16 Chang Lei , Huan Lei

We introduce a method for automatically selecting the path, or syllabus, that a neural network follows through a curriculum so as to maximise learning efficiency. A measure of the amount that the network learns from each data sample is…

Neural and Evolutionary Computing · Computer Science 2017-04-12 Alex Graves , Marc G. Bellemare , Jacob Menick , Remi Munos , Koray Kavukcuoglu

RAGMan is an LLM-powered tutoring system that can support a variety of course-specific and homework-specific AI tutors. RAGMan leverages Retrieval Augmented Generation (RAG), as well as strict instructions, to ensure the alignment of the AI…

Computers and Society · Computer Science 2024-07-23 Iris Ma , Alberto Krone Martins , Cristina Videira Lopes

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

Machine Learning · Computer Science 2022-09-21 Kazuhisa Fujita

The integration of artificial intelligence (AI) into education has the potential to transform the way we learn and teach. In this paper, we examine the current state of AI in education and explore the potential benefits and challenges of…

Computers and Society · Computer Science 2023-11-28 Roozbeh Aliabadi , Aditi Singh , Eryka Wilson

We present a multi-purpose genetic algorithm, designed and implemented with GPGPU / CUDA parallel computing technology. The model was derived from our CPU serial implementation, named GAME (Genetic Algorithm Model Experiment). It was…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Stefano Cavuoti , Mauro Garofalo , Massimo Brescia , Maurizio Paolillo , Antonio Pescape' , Giuseppe Longo , Giorgio Ventre

Hybrid quantum-classical learning models increasingly integrate neural networks with variational quantum circuits (VQCs) to exploit complementary inductive biases. However, many existing approaches rely on tightly coupled architectures or…

Machine Learning · Computer Science 2026-01-30 Jun Qi , Chao-Han Huck Yang , Pin-Yu Chen , Min-Hsiu Hsieh , Hector Zenil , Jesper Tegner

In January 2019, DeepMind revealed AlphaStar to the world-the first artificial intelligence (AI) system to beat a professional player at the game of StarCraft II-representing a milestone in the progress of AI. AlphaStar draws on many areas…

Neural and Evolutionary Computing · Computer Science 2019-07-16 Kai Arulkumaran , Antoine Cully , Julian Togelius

Artificial intelligence (AI) and software engineering (SE) are two important areas in computer science. In recent years, researchers are trying to apply AI techniques in various stages of software development to improve the overall quality…

Software Engineering · Computer Science 2023-09-28 Lei Wang

With the rapid development of artificial intelligence (AI) community, education in AI is receiving more and more attentions. There have been many AI related courses in the respects of algorithms and applications, while not many courses in…

Artificial Intelligence · Computer Science 2022-07-26 Jianlei Yang , Xiaopeng Gao , Weisheng Zhao

We introduce a real-time strategy game environment based on Generals.io, a game with thousands of weekly active players. Our environment is fully compatible with Gymnasium and PettingZoo and is capable of running thousands of frames per…

Machine Learning · Computer Science 2025-07-11 Matej Straka , Martin Schmid

In this paper, we propose a new approach to building a artificial general intelligence with self awareness, which includes: (1) a new method to implement attention mechanisms; (2) a way to give machines self-demands; (3) how to form a value…

Machine Learning · Computer Science 2025-01-07 Yongcong Chen , Ting Zeng , Xingyue Chen

A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of…

Machine Learning · Computer Science 2025-04-04 Gregory R. Galperin

General Purpose Graphics Processing Unit (GPGPU) computing plays a transformative role in deep learning and machine learning by leveraging the computational advantages of parallel processing. Through the power of Compute Unified Device…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-20 Ming Li , Ziqian Bi , Tianyang Wang , Yizhu Wen , Qian Niu , Xinyuan Song , Zekun Jiang , Junyu Liu , Benji Peng , Sen Zhang , Xuanhe Pan , Jiawei Xu , Jinlang Wang , Keyu Chen , Caitlyn Heqi Yin , Pohsun Feng , Ming Liu

Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…

Machine Learning · Computer Science 2022-11-01 Zichu Liu , Lacra Pavel
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