Related papers: AlphaGomoku: An AlphaGo-based Gomoku Artificial In…
Artificial intelligence algorithms largely build on multi-layered neural networks. Coping with their increasing complexity and memory requirements calls for a paradigmatic change in the way these powerful algorithms are run. Quantum…
DeepMind's recent spectacular success in using deep convolutional neural nets and machine learning to build superhuman level agents --- e.g. for Atari games via deep Q-learning and for the game of Go via Reinforcement Learning --- raises…
NengoDL is a software framework designed to combine the strengths of neuromorphic modelling and deep learning. NengoDL allows users to construct biologically detailed neural models, intermix those models with deep learning elements (such as…
Deep learning has led to tremendous advancements in the field of Artificial Intelligence. One caveat however is the substantial amount of compute needed to train these deep learning models. Training a benchmark dataset like ImageNet on a…
$\alpha\mu$ is a search algorithm which repairs two defaults of Perfect Information Monte Carlo search: strategy fusion and non locality. In this paper we optimize $\alpha\mu$ for the game of Bridge, avoiding useless computations. The…
Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI…
A key challenge for reinforcement learning (RL) consists of learning in environments with sparse extrinsic rewards. In contrast to current RL methods, humans are able to learn new skills with little or no reward by using various forms of…
This paper presents AGGLIO (Accelerated Graduated Generalized LInear-model Optimization), a stage-wise, graduated optimization technique that offers global convergence guarantees for non-convex optimization problems whose objectives offer…
This paper introduces the novel task of multimodal puzzle solving, framed within the context of visual question-answering. We present a new dataset, AlgoPuzzleVQA designed to challenge and evaluate the capabilities of multimodal language…
A new molecular simulation toolkit composed of some lately developed force fields and specified models is presented to study the self-assembly, phase transition, and other properties of polymeric systems at mesoscopic scale by utilizing the…
In this work we propose a planning and acting architecture endowed with a module which learns to select subgoals with Deep Q-Learning. This allows us to decrease the load of a planner when faced with scenarios with real-time restrictions.…
Motivated by the recent success of reinforcement learning in games such as Go and Dota2, we formulate Bell non-local games as a reinforcement learning problem. Such a formulation helps us to explore Bell non-locality in a range of…
In two previous papers [arXiv:1508.03269, arXiv:1701.05419] we described the techniques we employed for reconstructing the whole move sequence of a Go game. That task was at first accomplished by means of a series of photographs, manually…
Much of the present-day Artificial Intelligence (AI) utilizes artificial neural networks, which are sophisticated computational models designed to recognize patterns and solve complex problems by learning from data. However, a major…
The training of Deep Neural Networks usually needs tremendous computing resources. Therefore many deep models are trained in large cluster instead of single machine or GPU. Though major researchs at present try to run whole model on all…
In humans and animals, curriculum learning -- presenting data in a curated order - is critical to rapid learning and effective pedagogy. Yet in machine learning, curricula are not widely used and empirically often yield only moderate…
We propose Teacher-Student Curriculum Learning (TSCL), a framework for automatic curriculum learning, where the Student tries to learn a complex task and the Teacher automatically chooses subtasks from a given set for the Student to train…
We present AlphaApollo, an agentic reasoning system that targets two bottlenecks in foundation-model reasoning: (1) limited reasoning capacity for complex, long-horizon problem solving and (2) unreliable test-time evolution without…
Reinforcement Learning is a mature technology, often suggested as a potential route towards Artificial General Intelligence, with the ambitious goal of replicating the wide range of abilities found in natural and artificial intelligence,…
In this work, we propose a parameter continuation method for the optimization of neural networks. There is a close connection between parameter continuation, homotopies, and curriculum learning. The methods we propose here are theoretically…