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This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…

Physics Education · Physics 2024-08-29 Iván Sánchez Milara , Marta Cortés Orduña

Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of…

Human-Computer Interaction · Computer Science 2025-05-19 Carlos R. Cunha , André Moreira , Sílvia Coelho , Vítor Mendonça , João Pedro Gomes

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

Physics Education · Physics 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

In order to implement a STEAM approach including the use of technology, namely the use of interactive mathematics software GeoGebra, in mathematics classes, in the lusophone space, the materials presented here were conceived, to be…

History and Overview · Mathematics 2019-07-05 J. M. D. S. Dos Santos , A. P. Silveira , A. E. S. Trocado

The aim of this thesis is to bridge the gap between the world of physics research and secondary education on contemporary quantum physics. We fostered the creation of a generative learning environment formed by quantum physics researchers,…

Physics Education · Physics 2022-07-01 Filippo Pallotta

The objective of this paper is to describe a development of an innovative approach to enable students studying science, technology, engineering, and mathematics (STEM) to apply the concepts learned in physics and mathematics to engineering…

Physics Education · Physics 2007-08-21 Roman Ya. Kezerashvili , Candido Cabo , Djafar K. Mynbaev

There is an increasing worldwide demand for people educated into science and technology. Unfortunately, girls and underprivileged students are often underrepresented in Science, Technology, Engineering and Mathematics (STEM) education…

Computers and Society · Computer Science 2016-08-12 Francis wyffels , Willem Van de Steene , Jelle Roets , Maria-Cristina Ciocci , Juan Pablo Carbajal

A primary goal of physics is to create mathematical models that allow both predictions and explanations of physical phenomena. We weave maths extensively into our physics instruction beginning in high school, and the level and complexity of…

Physics Education · Physics 2016-04-12 Edward F. Redish

With the advent of commercially available Mixed-Reality(MR)-headsets in recent years MR-assisted learning started to play a vital role in educational research, especially related to STEM (science, technology, engineering and mathematics)…

Physics Education · Physics 2021-09-08 Dörte Sonntag , Oliver Bodensiek

In the evolving landscape of education, robotics has emerged as a powerful tool for fostering creativity, critical thinking, and problem-solving skills among students of all ages. This innovative approach to learning seamlessly integrates…

Robotics · Computer Science 2023-12-12 Athanasios Karagounis

A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for…

History and Overview · Mathematics 2019-04-19 Walther Neuper

This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…

Computers and Society · Computer Science 2012-03-12 Jean Maitem , Rosmina Joy Cabauatan , Lorena Rabago , Bartolome Tanguilig

The teaching of matrix multiplication in secondary education is often limited to the mechanical application of the row-by-column algorithm, leaving aside its interpretation as a geometric transformation. This study analyzes the impact of a…

History and Overview · Mathematics 2026-02-04 Felix De La Cruz Serrano

STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics,…

Human-Computer Interaction · Computer Science 2025-03-24 Mahmoud Hamash , Md Raqib Khan , Peter Tiernan

Teaching Robotics is about empowering students to create and configure robotics devices and program computers to nurture in students the skill sets necessary to play an active role in society. The robot in Figure 1 focuses on the design of…

Physics Education · Physics 2015-02-05 Dennis Toh , Ravintharan , Matthew Lim , Loo Kang Wee , Matthew Ong

This article is intended as a kind of precursor to the document Geometry for Post-primary School Mathematics, part of the Mathematics Syllabus for Junior Certicate issued by the Irish National Council for Curriculum and Assessment in the…

History and Overview · Mathematics 2017-03-22 Patrick D. Barry , Anthony G. O'Farrell

First part of a didactic sequence of activities on some topics of Astronomy, related mainly with the day and night cycle and the seasons, including the construction of a simplified solar system model and its use as a resource to discuss…

Popular Physics · Physics 2011-08-01 Alejandro Gangui

Many mathematicians find mathematics aesthetically beautiful and even comparable to art forms such as music or painting. On the other hand, every year a great number of school students leave mathematics with total disillusionment and…

History and Overview · Mathematics 2022-07-21 Alok Shukla

In their study of physics beyond the first year of University -- termed upper-division in the US, many of students' primary learning opportunities come from working long, complex back-of-the-book style problems, and from trying to develop…

Physics Education · Physics 2015-09-02 Marcos D. Caballero , Bethany R. Wilcox , Leanne Doughty , Steven J. Pollock

We investigate how the integration of visual agent-based programming and computationally augmented physical structures can support curricular integration across STEM domains for elementary grade students. We introduce ViMAP-Tangible, a…

Physics Education · Physics 2014-03-03 Pratim Sengupta , Gokul Krishnan , Mason Wright
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