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Related papers: Pommerman: A Multi-Agent Playground

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Our game Pommerman is based on the console game Bommerman. The game starts on an 11 by 11 platform. Pommerman is a multi-agent environment and is made up of a set of different situations and contains four agents.

Artificial Intelligence · Computer Science 2024-09-05 Ms. Navya Singh , Anshul Dhull , Barath Mohan. S , Bhavish Pahwa , Ms. Komal Sharma

The Pommerman simulation was recently developed to mimic the classic Japanese game Bomberman, and focuses on competitive gameplay in a multi-agent setting. We focus on the 2$\times$2 team version of Pommerman, developed for a competition at…

Machine Learning · Computer Science 2019-11-14 Hardik Meisheri , Omkar Shelke , Richa Verma , Harshad Khadilkar

Pommerman is a multi-agent environment that has received considerable attention from researchers in recent years. This environment is an ideal benchmark for multi-agent training, providing a battleground for two teams with communication…

Multiagent Systems · Computer Science 2025-01-09 Nhat-Minh Huynh , Hoang-Giang Cao , I-Chen Wu

The Pommerman Team Environment is a recently proposed benchmark which involves a multi-agent domain with challenges such as partial observability, decentralized execution (without communication), and very sparse and delayed rewards. The…

Multiagent Systems · Computer Science 2019-05-07 Chao Gao , Pablo Hernandez-Leal , Bilal Kartal , Matthew E. Taylor

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

Machine Learning · Computer Science 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

We describe our solution approach for Pommerman TeamRadio, a competition environment associated with NeurIPS 2019. The defining feature of our algorithm is achieving sample efficiency within a restrictive computational budget while beating…

Machine Learning · Computer Science 2020-11-03 Hardik Meisheri , Harshad Khadilkar

In this paper, we study AI approaches to successfully play a 2-4 players, full information, Bomberman variant published on the CodinGame platform. We compare the behavior of three search algorithms: Monte Carlo Tree Search, Rolling Horizon…

Artificial Intelligence · Computer Science 2022-03-21 Dominik Kowalczyk , Jakub Kowalski , Hubert Obrzut , Michał Maras , Szymon Kosakowski , Radosław Miernik

In multi-agent learning, agents must coordinate with each other in order to succeed. For humans, this coordination is typically accomplished through the use of language. In this work we perform a controlled study of human language use in a…

Computation and Language · Computer Science 2020-09-15 Takuma Yoneda , Matthew R. Walter , Jason Naradowsky

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

Solving hard-exploration environments in an important challenge in Reinforcement Learning. Several approaches have been proposed and studied, such as Intrinsic Motivation, co-evolution of agents and tasks, and multi-agent competition. In…

Machine Learning · Computer Science 2023-01-20 Andrea Fanti

We present the results of the second Neural MMO challenge, hosted at IJCAI 2022, which received 1600+ submissions. This competition targets robustness and generalization in multi-agent systems: participants train teams of agents to complete…

The purpose of this tutorial is to help individuals use the \underline{FireCommander} game environment for research applications. The FireCommander is an interactive, probabilistic joint perception-action reconnaissance environment in which…

Robotics · Computer Science 2021-10-29 Esmaeil Seraj , Xiyang Wu , Matthew Gombolay

We present Meta MMO, a collection of many-agent minigames for use as a reinforcement learning benchmark. Meta MMO is built on top of Neural MMO, a massively multiagent environment that has been the subject of two previous NeurIPS…

Artificial Intelligence · Computer Science 2024-06-10 Kyoung Whan Choe , Ryan Sullivan , Joseph Suárez

LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. To address this gap, we introduce PillagerBench, a novel…

Artificial Intelligence · Computer Science 2025-09-09 Olivier Schipper , Yudi Zhang , Yali Du , Mykola Pechenizkiy , Meng Fang

Autonomous agents need to make decisions in a sequential manner, under partially observable environment, and in consideration of how other agents behave. In critical situations, such decisions need to be made in real time for example to…

Artificial Intelligence · Computer Science 2019-07-16 Takayuki Osogami , Toshihiro Takahashi

We introduce and study coverage games - a novel framework for multi-agent planning in settings in which a system operates several agents but does not have full control on them, or interacts with an environment that consists of several…

Computer Science and Game Theory · Computer Science 2026-03-24 Orna Kupferman , Noam Shenwald

Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In…

Artificial Intelligence · Computer Science 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

Continual learning is the ability of agents to improve their capacities throughout multiple tasks continually. While recent works in the literature of continual learning mostly focused on developing either particular loss functions or…

Artificial Intelligence · Computer Science 2018-12-19 Peng Peng , Liang Pang , Yufeng Yuan , Chao Gao

This paper describes a competition proposal for evolving Intelligent Agents for the game-playing framework called EvoMan. The framework is based on the boss fights of the game called Mega Man II developed by Capcom. For this particular…

Artificial Intelligence · Computer Science 2020-01-07 Fabricio Olivetti de Franca , Denis Fantinato , Karine Miras , A. E. Eiben , Patricia A. Vargas

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

Software Engineering · Computer Science 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum
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