LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. To address this gap, we introduce PillagerBench, a novel framework for evaluating multi-agent systems in real-time competitive team-vs-team scenarios in Minecraft. It provides an extensible API, multi-round testing, and rule-based built-in opponents for fair, reproducible comparisons. We also propose TactiCrafter, an LLM-based multi-agent system that facilitates teamwork through human-readable tactics, learns causal dependencies, and adapts to opponent strategies. Our evaluation demonstrates that TactiCrafter outperforms baseline approaches and showcases adaptive learning through self-play. Additionally, we analyze its learning process and strategic evolution over multiple game episodes. To encourage further research, we have open-sourced PillagerBench, fostering advancements in multi-agent AI for competitive environments.
@article{arxiv.2509.06235,
title = {PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments},
author = {Olivier Schipper and Yudi Zhang and Yali Du and Mykola Pechenizkiy and Meng Fang},
journal= {arXiv preprint arXiv:2509.06235},
year = {2025}
}
Comments
for the source code, see https://github.com/aialt/PillagerBench