English

Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraft

Artificial Intelligence 2026-03-10 v2

Abstract

Recent advancements in Large Language Model~(LLM)-based Multi-Agent Systems (MAS) have demonstrated remarkable potential for tackling complex decision-making tasks. However, existing frameworks inevitably rely on serialized execution paradigms, where agents must complete sequential LLM planning before taking action. This fundamental constraint severely limits real-time responsiveness and adaptation, which is crucial in dynamic environments with ever-changing scenarios like Minecraft. In this paper, we propose a novel parallelized planning-acting framework for LLM-based MAS, featuring a dual-thread architecture with interruptible execution to enable concurrent planning and acting. Specifically, our framework comprises two core threads: (1) a planning thread driven by a centralized memory system, maintaining synchronization of environmental states and agent communication to support dynamic decision-making; and (2) an acting thread equipped with a comprehensive skill library, enabling automated task execution through recursive decomposition. Extensive experiments on Minecraft demonstrate the effectiveness of the proposed framework.

Keywords

Cite

@article{arxiv.2503.03505,
  title  = {Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraft},
  author = {Yaoru Li and Shunyu Liu and Tongya Zheng and Li Sun and Mingli Song},
  journal= {arXiv preprint arXiv:2503.03505},
  year   = {2026}
}
R2 v1 2026-06-28T22:07:49.259Z