English

Developing a Successful Bomberman Agent

Artificial Intelligence 2022-03-21 v1 Neural and Evolutionary Computing

Abstract

In this paper, we study AI approaches to successfully play a 2-4 players, full information, Bomberman variant published on the CodinGame platform. We compare the behavior of three search algorithms: Monte Carlo Tree Search, Rolling Horizon Evolution, and Beam Search. We present various enhancements leading to improve the agents' strength that concern search, opponent prediction, game state evaluation, and game engine encoding. Our top agent variant is based on a Beam Search with low-level bit-based state representation and evaluation function heavy relying on pruning unpromising states based on simulation-based estimation of survival. It reached the top one position among the 2,300 AI agents submitted on the CodinGame arena.

Cite

@article{arxiv.2203.09608,
  title  = {Developing a Successful Bomberman Agent},
  author = {Dominik Kowalczyk and Jakub Kowalski and Hubert Obrzut and Michał Maras and Szymon Kosakowski and Radosław Miernik},
  journal= {arXiv preprint arXiv:2203.09608},
  year   = {2022}
}

Comments

International Conference on Agents and Artificial Intelligence 2022

R2 v1 2026-06-24T10:17:40.994Z