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Related papers: Cloud Gaming With Foveated Graphics

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Immersive formats such as 360{\deg} and 6DoF point cloud videos require high bandwidth and low latency, posing challenges for real-time AR/VR streaming. This work focuses on reducing bandwidth consumption and encryption/decryption delay,…

Cryptography and Security · Computer Science 2026-02-13 Mohammad Waquas Usmani , Sankalpa Timilsina , Michael Zink , Susmit Shannigrahi

Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive…

Networking and Internet Architecture · Computer Science 2018-06-11 Anis Elgabli , Ke Liu , Vaneet Aggarwal

Extended reality is a fast-growing domain for which there is an increasing need to analyze and understand user behavior. In particular, understanding human visual attention during immersive experiences is crucial for many applications. The…

Human-Computer Interaction · Computer Science 2026-01-13 Charles Javerliat , Guillaume Lavoué

The uplink of a cloud radio access network architecture is studied in which decoding at the cloud takes place via network function virtualization on commercial off-the-shelf servers. In order to mitigate the impact of straggling decoders in…

Information Theory · Computer Science 2018-08-29 Malihe Aliasgari , Jörg Kliewer , Osvaldo Simeone

Graphical simulations are a cornerstone of modern media and films. But existing software packages are designed to run on HPC nodes, and perform poorly in the computing cloud. These simulations have complex data access patterns over complex…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-06-08 Omid Mashayekhi , Chinmayee Shah , Hang Qu , Andrew Lim , Philip Levis

Recently, cloud systems composed of heterogeneous hardware have been increased to utilize progressed hardware power. However, to program applications for heterogeneous hardware to achieve high performance needs much technical skill and is…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-09-18 Yoji Yamato

Online free-viewpoint video (FVV) streaming is a challenging problem, which is relatively under-explored. It requires incremental on-the-fly updates to a volumetric representation, fast training and rendering to satisfy real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Sharath Girish , Tianye Li , Amrita Mazumdar , Abhinav Shrivastava , David Luebke , Shalini De Mello

Spatiotemporal sensitivity to high frequency information declines with increased peripheral eccentricity. Foveated rendering exploits this by decreasing the spatial resolution of rendered images in peripheral vision, reducing the rendering…

Federated multi-view clustering has been proposed to mine the valuable information within multi-view data distributed across different devices and has achieved impressive results while preserving the privacy. Despite great progress, most…

Machine Learning · Computer Science 2025-06-23 Guoqing Chao , Zhenghao Zhang , Lei Meng , Jie Wen , Dianhui Chu

Network congestion and packet loss pose an ever-increasing challenge to video streaming. Despite the research efforts toward making video encoding schemes resilient to lossy network conditions, forwarding devices have not considered…

Networking and Internet Architecture · Computer Science 2022-02-11 Leonardo Gobatto , Mateus Saquetti , Claudio Diniz , Bruno Zatt , Weverton Cordeiro , Jose Rodrigo Azambuja

Object detection and recognition algorithms using deep convolutional neural networks (CNNs) tend to be computationally intensive to implement. This presents a particular challenge for embedded systems, such as mobile robots, where the…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Uziel Jaramillo-Avila , Sean R. Anderson

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

Gaming video streaming services have grown tremendously in the past few years, with higher resolutions, higher frame rates and HDR gaming videos getting increasingly adopted among the gaming community. Since gaming content as such is…

Multimedia · Computer Science 2021-03-04 Nabajeet Barman , Maria G Martini

We study video streaming over a slow fading wireless channel. In a streaming application video packets are required to be decoded and displayed in the order they are transmitted as the transmission goes on. This results in per-packet delay…

Information Theory · Computer Science 2015-10-12 Giuseppe Cocco , Deniz Gündüz , Christian Ibars

Heterogeneous systems consisting of general-purpose processors and different types of hardware accelerators are becoming more and more common in HPC systems. Especially FPGAs provide a promising opportunity to improve both performance and…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-28 Oliver Knodel , Rainer G. Spallek

Access to the cloud has the potential to provide scalable and cost effective enhancements of physical devices through the use of advanced computational processes run on apparently limitless cyber infrastructure. On the other hand,…

Cryptography and Security · Computer Science 2015-09-16 Jeffrey Pawlick , Sadegh Farhang , Quanyan Zhu

Although Cloud computing emerged for business applications in industry, public Cloud services have been widely accepted and encouraged for scientific computing in academia. The recently available Google Compute Engine (GCE) is claimed to…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-12-25 Zheng Li , Liam O'Brien , Rajiv Ranjan , Miranda Zhang

Cloud Computing researches involve a tremendous amount of entities such as users, applications, and virtual machines. Due to the limited access and often variable availability of such resources, researchers have their prototypes tested…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-01-18 Pradeeban Kathiravelu

This work presents FG-Net, a general deep learning framework for large-scale point clouds understanding without voxelizations, which achieves accurate and real-time performance with a single NVIDIA GTX 1080 GPU. First, a novel noise and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-18 Kangcheng Liu , Zhi Gao , Feng Lin , Ben M. Chen

Edge computing caters to a wide range of use cases from latency sensitive to bandwidth constrained applications. However, the exact specifications of the edge that give the most benefit for each type of application are still unclear. We…

Networking and Internet Architecture · Computer Science 2018-03-23 Faria Kalim , Shadi A. Noghabi , Shiv Verma