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Point clouds are utilized in various 3D applications such as cross-reality (XR) and realistic 3D displays. In some applications, e.g., for live streaming using a 3D point cloud, real-time point cloud denoising methods are required to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Ryosuke Watanabe , Keisuke Nonaka , Eduardo Pavez , Tatsuya Kobayashi , Antonio Ortega

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Human-Computer Interaction · Computer Science 2023-10-26 Marika Malaspina , Jessica Amianto Barbato , Marco Cremaschi , Francesca Gasparini , Alessandra Grossi , Aurora Saibene

On-the-fly transcoding of dynamic point cloud sequences reduces storage requirements and virtually increases the number of available representations for on demand streaming scenarios. On-the-fly transcoding introduces, however, additional…

Multimedia · Computer Science 2026-03-10 Michael Rudolph , Matthias De Fré , Finn Schnier , Tim Wauters , Amr Rizk

Modern cloud inference creates a two sided privacy problem where users reveal sensitive inputs to providers, while providers must execute proprietary model weights inside potentially leaky execution environments. Fully homomorphic…

Cryptography and Security · Computer Science 2026-03-24 Bernardo Magri , Benjamin Marsh , Paul Gebheim

National digital identity verification systems have played a critical role in the effective distribution of goods and services, particularly, in developing countries. Due to the cost involved in deploying and maintaining such systems,…

Cryptography and Security · Computer Science 2024-10-01 Deep Inder Mohan , Srinivas Vivek

Centralized cloud computing with 100+ milliseconds network latencies cannot meet the tens of milliseconds to sub-millisecond response times required for emerging 5G applications like autonomous driving, smart manufacturing, tactile…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-06 Kunal Rao , Giuseppe Coviello , Wang-Pin Hsiung , Srimat Chakradhar

Manual identification of visual bugs in video games is a resource-intensive and costly process, often demanding specialized domain knowledge. While supervised visual bug detection models offer a promising solution, their reliance on…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Faliu Yi , Sherif Abdelfattah , Wei Huang , Adrian Brown

Virtual and augmented reality (VR/AR) displays strive to provide a resolution, framerate and field of view that matches the perceptual capabilities of the human visual system, all while constrained by limited compute budgets and…

Human-Computer Interaction · Computer Science 2021-06-22 Brooke Krajancich , Petr Kellnhofer , Gordon Wetzstein

Real-time multi-view point cloud reconstruction is a core problem in 3D vision and immersive perception, with wide applications in VR, AR, robotic navigation, digital twins, and computer interaction. Despite advances in multi-camera systems…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Chentian Sun

Metaverse is an emerging virtual universe where humans can have real-time interactions and solid social links like in the physical world, and it opens up a new era of Internet and interactions. In Metaverse, an immersive and photorealistic…

Networking and Internet Architecture · Computer Science 2022-12-05 Yitong Wang , Jun Zhao

The demand for smartness in embedded systems has been mounting up drastically in the past few years. Embedded system today must address the fundamental challenges introduced by cloud computing and artificial intelligence. KubeEdge [1] is an…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-21 Sean Wang , Yuxiao Hu , Jason Wu

Recent advances in video diffusion models have significantly improved visual quality, yet ultra-high-resolution (UHR) video generation remains a formidable challenge due to the compounded difficulties of motion modeling, semantic planning,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Chen Zhao , Jiawei Chen , Hongyu Li , Zhuoliang Kang , Shilin Lu , Xiaoming Wei , Kai Zhang , Jian Yang , Ying Tai

Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Jiaxu Wang , Ziyi Zhang , Junhao He , Renjing Xu

Video quality assessment (VQA) remains an important and challenging problem that affects many applications at the widest scales. Recent advances in mobile devices and cloud computing techniques have made it possible to capture, process, and…

Image and Video Processing · Electrical Eng. & Systems 2022-01-06 Qi Zheng , Zhengzhong Tu , Pavan C. Madhusudana , Xiaoyang Zeng , Alan C. Bovik , Yibo Fan

Vehicular Cloud Computing (VCC) leverages the idle computing capacity of vehicles to execute end-users' offloaded tasks without requiring new computation infrastructure. Despite its conceptual appeal, VCC adoption is hindered by the lack of…

Computer Science and Game Theory · Computer Science 2025-10-03 Rosario Patanè , Andrea Araldo , Nadjib Achir , Lila Boukhatem

The demand of high-resolution video contents has grown over the years. However, the delivery of high-resolution video is constrained by either computational resources required for rendering or network bandwidth for remote transmission. To…

Computer Vision and Pattern Recognition · Computer Science 2022-12-29 Eugene Lee , Lien-Feng Hsu , Evan Chen , Chen-Yi Lee

Due to the limited computational capabilities of edge devices, deep learning inference can be quite expensive. One remedy is to compress and transmit point cloud data over the network for server-side processing. Unfortunately, this approach…

Computer Vision and Pattern Recognition · Computer Science 2024-02-26 Mateen Ulhaq , Ivan V. Bajić

Delivering high-quality, secure 360{\deg} video content introduces unique challenges, primarily due to the high bitrates and interactive demands of immersive media. Traditional HTTPS-based methods, although widely used, face limitations in…

Multimedia · Computer Science 2025-05-08 Mohammad Waquas Usmani , Susmit Shannigrahi , Michael Zink

The Metaverse has emerged as the next generation of the Internet. It aims to provide an immersive, persistent virtual space where people can live, learn, work and interact with each other. However, the existing technology is inadequate to…

Social and Information Networks · Computer Science 2022-12-20 Chang Liu , Yitong Wang , Jun Zhao

Fully Homomorphic Encryption (FHE) is one of the most promising technologies for privacy protection as it allows an arbitrary number of function computations over encrypted data. However, the computational cost of these FHE systems limits…

Cryptography and Security · Computer Science 2020-05-06 Toufique Morshed , Md Momin Al Aziz , Noman Mohammed
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