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Related papers: Cloud Gaming With Foveated Graphics

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Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

Multimedia · Computer Science 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala

Virtual Reality (VR) cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is challenging due to variation in network performance. By…

Image and Video Processing · Electrical Eng. & Systems 2025-09-16 Ze Wu , Ahmad Alhilal , Yuk Hang Tsui , Matti Siekkinen , Pan Hui

With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety of devices with modest capabilities:…

Networking and Internet Architecture · Computer Science 2013-11-15 Richard Ewelle Ewelle , Abdelkader Gouaïch , Yannick Francillette , Ghulam Mahdi

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

Networking and Internet Architecture · Computer Science 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

Mobile deep vision systems play a vital role in numerous scenarios. However, deep learning applications in mobile vision scenarios face problems such as tight computing resources. With the development of edge computing, the architecture of…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Huan Cui , Qing Li , Hanling Wang , Yong jiang

Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…

Networking and Internet Architecture · Computer Science 2017-07-04 Mohammad Hosseini

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

Networking and Internet Architecture · Computer Science 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

The spatially-varying field of the human visual system has recently received a resurgence of interest with the development of virtual reality (VR) and neural networks. The computational demands of high resolution rendering desired for VR…

Image and Video Processing · Electrical Eng. & Systems 2020-12-17 Elian Malkin , Arturo Deza , Tomaso Poggio

Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. While the paradigm shift from a game execution on clients to streaming games from the cloud offers a variety of benefits, the…

Multimedia · Computer Science 2021-01-08 Saeed Shafiee Sabet , Steven Schmidt , Saman Zadtootaghaj , Carsten Griwodz , Sebastian Moller

Computer vision applications, especially those using augmented reality technology, are becoming quite popular in mobile devices. However, this type of application is known as presenting significant demands regarding resources. In order to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Fabio Diniz Rossi

Computer graphics seeks to deliver compelling images, generated within a computing budget, targeted at a specific display device, and ultimately viewed by an individual user. The foveated nature of human vision offers an opportunity to…

Graphics · Computer Science 2021-07-27 Rachel Brown , Vasha DuTell , Bruce Walter , Ruth Rosenholtz , Peter Shirley , Morgan McGuire , David Luebke

Free-view video (FVV) allows users to explore immersive video content from multiple views. However, delivering FVV poses significant challenges due to the uncertainty in view switching, combined with the substantial bandwidth and…

Multimedia · Computer Science 2025-01-24 Qiang Hu , Qihan He , Houqiang Zhong , Guo Lu , Xiaoyun Zhang , Guangtao Zhai , Yanfeng Wang

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

Signal Processing · Electrical Eng. & Systems 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

Foveated graphics is a promising approach to solving the bandwidth challenges of immersive virtual and augmented reality displays by exploiting the falloff in spatial acuity in the periphery of the visual field. However, the perceptual…

Human-Computer Interaction · Computer Science 2023-05-12 Brooke Krajancich , Petr Kellnhofer , Gordon Wetzstein

Immersive televisualization is important both for telepresence and teleoperation, but resolution and fidelity are often limited by communication bandwidth constraints. We propose a lightweight method for foveated compression of immersive…

Image and Video Processing · Electrical Eng. & Systems 2025-10-24 Max Schwarz , Sven Behnke

Virtual Reality is regaining attention due to recent advancements in hardware technology. Immersive images / videos are becoming widely adopted to carry omnidirectional visual information. However, due to the requirements for higher spatial…

Image and Video Processing · Electrical Eng. & Systems 2021-06-15 Yize Jin , Anjul Patney , Alan Bovik

The requirements of much larger file sizes, different storage formats, and immersive viewing conditions of VR pose significant challenges to the goals of acquiring, transmitting, compressing, and displaying high-quality VR content. At the…

Image and Video Processing · Electrical Eng. & Systems 2022-03-31 Meixu Chen , Richard Webb , Alan C. Bovik

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these…

Human-Computer Interaction · Computer Science 2020-01-23 Bijan Fakhri , Troy McDaniel , Heni Ben Amor , Hemanth Venkateswara , Abhik Chowdhury , Sethuraman Panchanathan

Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Wenxuan Liu , Monde Duinkharjav , Qi Sun , Sai Qian Zhang

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan
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