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We outline a 2D algorithm for solving incompressible flow--structure interaction problems for mixed rigid/soft body representations, within a consistent framework based on the remeshed vortex method. We adopt the one--continuum formulation…

Computational Physics · Physics 2021-08-18 Yashraj Bhosale , Tejaswin Parthasarathy , Mattia Gazzola

We present a convex formulation of compliant frictional contact and a robust, performant method to solve it in practice. By analytically eliminating contact constraints, we obtain an unconstrained convex problem. Our solver has proven…

Computational Engineering, Finance, and Science · Computer Science 2022-06-24 Alejandro Castro , Frank Permenter , Xuchen Han

Interactive bodies collision detection and elimination is one of the most popular task nowadays. Collisions can be detected in different ways. Collision search using space voxelization is one of the most fast. This paper describes improved…

Computational Geometry · Computer Science 2014-04-01 Sergei Nikolaev

In this paper, we introduce a novel parallel contact algorithm designed to run efficiently in High-Performance Computing based supercomputers. Particular emphasis is put on its computational implementation in a multiphysics finite element…

Computational Engineering, Finance, and Science · Computer Science 2022-08-02 G. Guillamet , M. Rivero , M. Zavala-Aké , M. Vázquez , G. Houzeaux , S. Oller

We present an accurate Lagrangian method based on vortex particles, level-sets, and immersed boundary methods, for animating the interplay between two fluids and rigid solids. We show that a vortex method is a good choice for simulating…

Numerical Analysis · Mathematics 2016-08-16 Mathieu Coquerelle , Jérémie Allard , Georges-Henri Cottet , Marie-Paule Cani

We consider suspensions of rigid bodies in a two-dimensional viscous fluid. Even with high-fidelity numerical methods, unphysical contact between particles occurs because of spatial and temporal discretization errors. We apply the method of…

Numerical Analysis · Mathematics 2018-05-01 Lukas Bystricky , Sachin Shanbhag , Bryan D. Quaife

The present work proposes an approach for fluid-solid and contact interaction problems including thermo-mechanical coupling and reversible phase transitions. The solid field is assumed to consist of several arbitrarily-shaped, undeformable…

Computational Engineering, Finance, and Science · Computer Science 2021-09-14 Sebastian L. Fuchs , Christoph Meier , Wolfgang A. Wall , Christian J. Cyron

Creation of collision objects for 3D models is a time-consuming task, requiring modelers to manually place primitives such as bounding boxes, capsules, spheres, and other convex primitives to approximate complex meshes. While there has been…

Graphics · Computer Science 2026-02-10 Julian Knodt , Xifeng Gao

We consider a system of multiple insulating rigid bodies moving inside of an electrically conducting compressible fluid. In this system we take into account the interaction of the fluid with the bodies as well as with the electromagnetic…

Analysis of PDEs · Mathematics 2022-08-15 Jan Scherz

Background The development of a simulation model of full body reaching tasks that can predict endeffector trajectories and joint excursions consistent with experimental data is a non-trivial task. Because of the kinematic redundancy…

Systems and Control · Computer Science 2011-08-10 Daohang Sha , James S Thomas

Affine Body Dynamics (ABD) within the Incremental Potential Contact (IPC) framework provides accurate simulation of extremely stiff solids exhibiting near-rigid behavior, with strict non-penetration guarantees. However, IPC's globally…

Graphics · Computer Science 2026-05-18 Jiafeng Liu , Wenhui Zhou , Xinming Pei , Yifan Peng , Huamin Wang , Yin Yang , Lei Lan , Weiwei Xu

We introduce a novel approach to simulate the interaction between fluids and thin elastic solids without any penetration. Our approach is centered around an optimization system augmented with barriers, which aims to find a configuration…

Graphics · Computer Science 2026-05-04 Yuchen Sun , Jinyuan Liu , Yin Yang , Chenfanfu Jiang , Minchen Li , Bo Zhu

Design of robots at the small scale is a trial-and-error based process, which is costly and time-consuming. There are no good dynamic simulation tools to predict the motion or performance of a microrobot as it moves against a substrate. At…

Robotics · Computer Science 2019-07-31 Jiayin Xie , Chenghao Bi , David J. Cappelleri , Nilanjan Chakraborty

Robotic manipulation can greatly benefit from the data efficiency, robustness, and predictability of model-based methods if robots can quickly generate models of novel objects they encounter. This is especially difficult when effects like…

Robotics · Computer Science 2023-10-19 Bibit Bianchini , Mathew Halm , Michael Posa

General robot manipulation requires the handling of previously unseen objects. Learning a physically accurate model at test time can provide significant benefits in data efficiency, predictability, and reuse between tasks. Tactile sensing…

Robotics · Computer Science 2026-02-26 Ethan K. Gordon , Bruke Baraki , Hien Bui , Michael Posa

This paper presents a novel simulation platform, ZeMa, designed for robotic manipulation tasks concerning soft objects. Such simulation ideally requires three properties: two-way soft-rigid coupling, intersection-free guarantees, and…

Robotics · Computer Science 2023-11-13 Wenxin Du , Siqiong Yao , Xinlei Wang , Yuhang Xu , Wenqiang Xu , Cewu Lu

Elastic contact in hydrodynamic environments is a complex multiphysics phenomenon and can be found in applications ranging from engineering to biological systems. Understanding the intricacies of this coupled problem requires the…

Fluid Dynamics · Physics 2024-09-17 Biswajeet Rath , Xiaoyu Mao , Rajeev K. Jaiman

We present a novel method for global motion planning of robotic systems that interact with the environment through contacts. Our method directly handles the hybrid nature of such tasks using tools from convex optimization. We formulate the…

Simulations of many rigid bodies colliding with each other sometimes yield particularly interesting results if the colliding objects differ significantly in size and are non-spherical. The most expensive part within such a simulation code…

Computational Geometry · Computer Science 2022-10-21 Peter J. Noble , Tobias Weinzierl

Two-dimensional (planar) rigid-body impact mechanics for application in automobile collisions have been described by a number of researchers over the last several decades. Little has been discussed, however, regarding three-dimensional…

Classical Physics · Physics 2025-07-14 Micky Marine