English

Active Tactile Exploration for Rigid Body Pose and Shape Estimation

Robotics 2026-02-26 v2

Abstract

General robot manipulation requires the handling of previously unseen objects. Learning a physically accurate model at test time can provide significant benefits in data efficiency, predictability, and reuse between tasks. Tactile sensing can compliment vision with its robustness to occlusion, but its temporal sparsity necessitates careful online exploration to maintain data efficiency. Direct contact can also cause an unrestrained object to move, requiring both shape and location estimation. In this work, we propose a learning and exploration framework that uses only tactile data to simultaneously determine the shape and location of rigid objects with minimal robot motion. We build on recent advances in contact-rich system identification to formulate a loss function that penalizes physical constraint violation without introducing the numerical stiffness inherent in rigid-body contact. Optimizing this loss, we can learn cuboid and convex polyhedral geometries with less than 10s of randomly collected data after first contact. Our exploration scheme seeks to maximize Expected Information Gain and results in significantly faster learning in both simulated and real-robot experiments. More information can be found at https://dairlab.github.io/activetactile

Keywords

Cite

@article{arxiv.2510.13595,
  title  = {Active Tactile Exploration for Rigid Body Pose and Shape Estimation},
  author = {Ethan K. Gordon and Bruke Baraki and Hien Bui and Michael Posa},
  journal= {arXiv preprint arXiv:2510.13595},
  year   = {2026}
}

Comments

Presented at ICRA 2026; 8 pages, 6 figures

R2 v1 2026-07-01T06:39:03.227Z