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Visuotactile sensors are a popular tactile sensing strategy due to high-fidelity estimates of local object geometry. However, existing algorithms for processing raw sensor inputs to useful intermediate signals such as contact patches…

This article presents a multi-physics methodology for the numerical simulation of physical systems that involve the non-linear interaction of multi-phase reactive fluids and elastoplastic solids, inducing high strain-rates and high…

Computational Physics · Physics 2021-06-04 Tim Wallis , Philip T. Barton , Nikolaos Nikiforakis

We present a fully distributed collision avoidance algorithm based on convex optimization for a team of mobile robots. This method addresses the practical case in which agents sense each other via measurements from noisy on-board sensors…

Optimization and Control · Mathematics 2019-06-04 Guillermo Angeris , Kunal Shah , Mac Schwager

The systematic errors due to the practical implementation of the Contact Dynamics method for simulation of dense granular media are examined. It is shown that, using the usual iterative solver to simulate a chain of rigid particles,…

Soft Condensed Matter · Physics 2009-11-07 Tamas Unger , Lothar Brendel , Dietrich E. Wolf , Janos Kertesz

Non-prehensile manipulation enables fast interactions with objects by circumventing the need to grasp and ungrasp as well as handling objects that cannot be grasped through force closure. Current approaches to non-prehensile manipulation…

Robotics · Computer Science 2024-07-12 William Yang , Michael Posa

Contact dynamics (CD) is a powerful method to solve the dynamics of large systems of colliding rigid bodies. CD can be computationally more efficient than classical penalty-based discrete element methods (DEM) for simulating contact between…

Classical Physics · Physics 2018-05-22 Tyler Olsen , Ken Kamrin

This work introduces a contact interaction methodology for an unbiased treatment of contacting surfaces without assigning surfaces as master and slave. The contact tractions between interacting discrete segments are evaluated with respect…

Graphics · Computer Science 2025-06-06 Indrajeet Sahu , Nik Petrinic

Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Or Litany , Emanuele Rodolà , Alex Bronstein , Michael Bronstein , Daniel Cremers

Convex model predictive controls (MPCs) with a single rigid body model have demonstrated strong performance on real legged robots. However, convex MPCs are limited by their assumptions such as small rotation angle and pre-defined gait,…

Robotics · Computer Science 2022-09-28 Xuan Lin , Feng Xu , Alexander Schperberg , Dennis Hong

This letter studies a distributed collision avoidance control problem for a group of rigid bodies on a sphere. A rigid body network, consisting of multiple rigid bodies constrained to a spherical surface and an interconnection topology, is…

Systems and Control · Electrical Eng. & Systems 2020-06-24 Tatsuya Ibuki , Sean Wilson , Aaron D. Ames , Magnus Egerstedt

We present a differentiable dynamics solver that is able to handle frictional contact for rigid and deformable objects within a unified framework. Through a principled mollification of normal and tangential contact forces, our method…

A main challenge in numerical simulations of moving contact line problems is that the adherence, or no-slip boundary condition leads to a non-integrable stress singularity at the contact line. In this report we perform the first steps in…

Fluid Dynamics · Physics 2015-10-23 Hanna Holmgren , Gunilla Kreiss

This paper presents a novel technique that allows for both computationally fast and sufficiently plausible simulation of vehicles with non-deformable tracks. The method is based on an effect we have called Contact Surface Motion. A…

Robotics · Computer Science 2022-06-22 Martin Pecka , Karel Zimmermann , Tomáš Svoboda

In this paper we study the two dimensional motion of three linked rigid bodies moving through a fluid. The bodies change their orientation relative to each other in a way which mimics the swimming of fish. In contrast to previous…

Fluid Dynamics · Physics 2009-12-24 J. B. Kajtar , J. J. Monaghan

Discrete particle simulations have become the standard in science and industrial applications exploring the properties of particulate systems. Most of such simulations rely on the concept of interacting spherical particles to describe the…

Numerical Analysis · Mathematics 2023-11-01 Igor Ostanin , Vasileios Angelidakis , Timo Plath , Sahar Pourandi , Anthony Thornton , Thomas Weinhart

We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations…

Graphics · Computer Science 2025-03-20 Ziqiu Zeng , Siyuan Luo , Fan Shi , Zhongkai Zhang

The conventional no-slip boundary condition leads to a non-integrable stress singularity at a moving contact line. This makes numerical simulations challenging, especially when capillary effects are essential for the dynamics of the flow.…

Fluid Dynamics · Physics 2017-09-18 Hanna Holmgren , Gunilla Kreiss

We present a novel method to compute the approximate global penetration depth (PD) between two non-convex geometric models. Our approach consists of two phases: offline precomputation and run-time queries. In the first phase, our…

Robotics · Computer Science 2015-11-16 Liang He , Jia Pan , Danwei Li , Dinesh Manocha

Step-and-project is a popular way to simulate non-penetrated deformable bodies in physically-based animation. First integrating the system in time regardless of contacts and post resolving potential intersections practically strike a good…

Graphics · Computer Science 2022-11-09 Tianyu Wang , Jiong Chen , Dongping Li , Xiaowei Liu , Huamin Wang , Kun Zhou

Accurate frictional contact is critical in simulating the assembly of rod-like structures in the practical world, such as knots, hairs, flagella, and more. Due to their high geometric nonlinearity and elasticity, rod-on-rod contact remains…

Graphics · Computer Science 2024-02-21 Dezhong Tong , Andrew Choi , Jungseock Joo , M. Khalid Jawed
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