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With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…
Operators want to maintain awareness of the structure being tested while observing sensor data. Normally the human's gaze shifts to a separate device or screen during the experiment for data information, missing the structure's physical…
We present DAVE Aquatic Virtual Environment (DAVE), an open source simulation stack for underwater robots, sensors, and environments. Conventional robotics simulators are not designed to address unique challenges that come with the marine…
The Architecture, Engineering, Construction, and Facility Management (AEC/FM) industry deals with the design, construction, and operation of complex buildings. Today, Building Information Modeling (BIM) is used to represent information…
There is a sensory gulf between the Earth that humans inhabit and the digital realms in which modern AI agents are created. To develop AI agents that can sense, think, and act as flexibly as humans in real-world settings, it is imperative…
The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of…
We provide an experimental evaluation of a wearable augmented reality (AR) system we have developed for human-robot teams working on tasks requiring collaboration in shared physical workspace. Recent advances in AR technology have…
Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite the growing adoption of VR across domains, there is a…
Software analytics in augmented reality (AR) is said to have great potential. One reason why this potential is not yet fully exploited may be usability problems of the AR user interfaces. We present an iterative and qualitative usability…
Augmented Reality (AR) smartglasses are increasingly regarded as the next generation personal computing platform. However, there is a lack of understanding about how to design communication systems using them. We present ARcall, a novel…
Mobile Augmented Reality (MAR) applications face performance challenges due to their high computational demands and need for low-latency responses. Traditional approaches like on-device storage or reactive data fetching from the cloud often…
Emergency response events are fast-paced, noisy, and they require teamwork to accomplish the mission. Furthermore, the increasing deployment of Unmanned Aerial Vehicles (UAVs) alongside emergency responders, demands a new form of…
Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…
Current AI-assisted programming tools are predominantly linear and chat-based, which deviates from the iterative and branching nature of programming itself. Our preliminary study with developers using AI assistants suggested that they often…
Virtual try-on technology enables users to try various fashion items using augmented reality and provides a convenient online shopping experience. However, most previous works focus on the virtual try-on for clothes while neglecting that…
Humans can naturally identify, reason about, and explain anomalies in their environment. In computer vision, this long-standing challenge remains limited to industrial defects or unrealistic, synthetically generated anomalies, failing to…
The computational capabilities of recent mobile devices enable the processing of natural features for Augmented Reality (AR), but the scalability is still limited by the devices' computation power and available resources. In this paper, we…
This paper introduces an augmented reality (AR) captioning framework designed to support Deaf and Hard of Hearing (DHH) learners in STEM classrooms by integrating non-verbal emotional cues into live transcriptions. Unlike conventional…
This paper presents the three scripting commands and main functionalities of a novel character animation environment called CHASE. CHASE was developed for enabling inexperienced programmers, animators, artists, and students to animate in…
Next-generation augmented reality (AR) promises a high degree of context-awareness - a detailed knowledge of the environmental, user, social and system conditions in which an AR experience takes place. This will facilitate both the closer…