Related papers: Pebbling on Directed Graphs with Fixed Diameter
A graph puzzle ${\rm Puz}(G)$ of a graph $G$ is defined as follows. A configuration of ${\rm Puz}(G)$ is a bijection from the set of vertices of a board graph to the set of vertices of a pebble graph, both graphs being isomorphic to some…
A recent result of Chepoi, Estellon and Vaxes [DCG '07] states that any planar graph of diameter at most 2R can be covered by a constant number of balls of size R; put another way, there are a constant-sized subset of vertices within which…
An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…
The diameter of a graph is the maximum distance among all pairs of vertices. Thus a graph $G$ has diameter $d$ if any two vertices are at distance at most $d$ and there are two vertices at distance $d$. We are interested in studying the…
We study the problem of deterministically exploring an undirected and initially unknown graph with $n$ vertices either by a single agent equipped with a set of pebbles, or by a set of collaborating agents. The vertices of the graph are…
A set of vertices $S$ resolves a graph $G$ if every vertex is uniquely determined by its vector of distances to the vertices in $S$. The metric dimension of $G$ is the minimum cardinality of a resolving set of $G$. Let $\{G_1, G_2, \ldots,…
We introduce the notion of an $r$-visit of a Directed Acyclic Graph DAG $G=(V,E)$, a sequence of the vertices of the DAG complying with a given rule $r$. A rule $r$ specifies for each vertex $v\in V$ a family of $r$-enabling sets of…
Let $G$ be a graph on $n$ vertices, labeled $v_1,\ldots,v_n$ and $\pi$ be a permutation on $[n]:=\{1,2,\cdots, n\}$. Suppose that each pebble $p_i$ is placed at vertex $v_{\pi(i)}$ and has destination $v_i$. During each step, a disjoint set…
The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…
Here we merge the two fields of Cops and Robbers and Graph Pebbling to introduce the new topic of Cops and Robbers Pebbling. Both paradigms can be described by moving tokens (the cops) along the edges of a graph to capture a special token…
This paper explores the application of Hurlbert's Linear Optimization Technique to determine bounds on pebbling numbers. By applying Hurlbert's weight functions and optimization methods, we derive upper bounds for specific graph families.…
In this paper, we study the treasure hunt problem in a graph by a mobile agent. The nodes in the graph $G=(V,E)$ are anonymous and the edges incident to a vertex $v\in V$ whose degree is $deg(v)$ are labeled arbitrarily as $0,1,\ldots,…
Graph burning is a simple model for the spread of social influence in networks. The objective is to measure how quickly a fire (e.g., a piece of fake news) can be spread in a network. The burning process takes place in discrete rounds. In…
The diameter of an undirected or a directed graph is defined to be the maximum shortest path distance over all pairs of vertices in the graph. Given an undirected graph $G$, we examine the problem of assigning directions to each edge of $G$…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
The classical (parallel) black pebbling game is a useful abstraction which allows us to analyze the resources (space, space-time, cumulative space) necessary to evaluate a function $f$ with a static data-dependency graph $G$. Of particular…
Brushing of graphs is a graph searching process in which the searching agents are called brushes. We focus on brushing directed graphs based on a new model in which the brushes can only travel in the same direction as the orientation of the…
Given a graph $G$, let $\mathrm{diam}(G)$ be the greatest distance between any two vertices of $G$ which lie in the same connected component, and let $\mathrm{diam}^+(G)$ be the greatest distance between any two vertices of $G$; so…
Analyzing refutations of the well known 0pebbling formulas Peb$(G)$ we prove some new strong connections between pebble games and algebraic proof system, showing that there is a parallelism between the reversible, black and black-white…
A straight-line drawing $\delta$ of a planar graph $G$ need not be plane, but can be made so by \emph{untangling} it, that is, by moving some of the vertices of $G$. Let shift$(G,\delta)$ denote the minimum number of vertices that need to…