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Following the trend of other safety-critical industries like automotive and avionics, the space domain is witnessing an increase in the on-board computing performance demands. This raise in performance needs comes from both control and…

Splotch is a rendering algorithm for exploration and visual discovery in particle-based datasets coming from astronomical observations or numerical simulations. The strengths of the approach are production of high quality imagery and…

Instrumentation and Methods for Astrophysics · Physics 2016-09-23 Marzia Rivi , Claudio Gheller , Tim Dykes , Mel Krokos , Klaus Dolag

We investigate the feasibility of real-time 3D Gaussian Splatting (3DGS) rasterisation on edge clients with varying Gaussian splat counts and GPU computational budgets. Instead of evaluating multiple physical devices, we adopt an…

Graphics · Computer Science 2026-04-09 Muhammad Fahim Tajwar , Arthur Wuhrlin , Bhojan Anand

The paper presents the aspect of use of modern graphics accelerators supporting CUDA technology for high-performance computing in the field of linear algebra. Fully programmable graphic cards have been available for several years for both…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-06-27 Lukasz Swierczewski

Future computing systems, from handhelds to supercomputers, will undoubtedly be more parallel and heterogeneous than todays systems to provide more performance and energy efficiency. Thus, GPUs are increasingly being used to accelerate…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-10-18 Saeed Taheri , Apan Qasem , Martin Burtscher

Efficient motion planning remains a key challenge in industrial robotics, especially for multi-axis systems operating in complex environments. This paper addresses that challenge by integrating GPU-accelerated motion planning through…

Robotics · Computer Science 2025-08-12 Luai Abuelsamen , Harsh Rana , Ho-Wei Lu , Wenhan Tang , Swati Priyadarshini , Gabriel Gomes

Particle accelerator modeling is an important field of research and development, essential to investigating, designing and operating some of the most complex scientific devices ever built. Kinetic simulations of relativistic, charged…

Accelerator Physics · Physics 2024-05-02 Ryan T. Sandberg , Remi Lehe , Chad E. Mitchell , Marco Garten , Andrew Myers , Ji Qiang , Jean-Luc Vay , Axel Huebl

3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to…

Graphics · Computer Science 2025-06-27 Mai Su , Zhongtao Wang , Huishan Au , Yilong Li , Xizhe Cao , Chengwei Pan , Yisong Chen , Guoping Wang

We present a framework to interactively volume-render three-dimensional data cubes using distributed ray-casting and volume bricking over a cluster of workstations powered by one or more graphics processing units (GPUs) and a multi-core…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 A. H. Hassan , C. J. Fluke , D. G. Barnes

Data management on GPUs has become increasingly relevant due to a tremendous rise in processing power and available GPU memory. Similar to main-memory systems, there is a need for performant GPU-resident index structures to speed up query…

Databases · Computer Science 2023-09-28 Justus Henneberg , Felix Schuhknecht

Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tuning or distill dynamics from video diffusion models,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Yikun Ma , Yiqing Li , Jingwen Ye , Zhongkai Wu , Weidong Zhang , Lin Gao , Zhi Jin

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

Graphics · Computer Science 2025-08-14 Yitian Yuan , Qianyue He

Traditional analysis techniques may not be sufficient for astronomers to make the best use of the data sets that current and future instruments, such as the Square Kilometre Array and its Pathfinders, will produce. By utilizing the…

Instrumentation and Methods for Astrophysics · Physics 2010-01-14 Amr H. Hassan , Christopher J. Fluke , David G. Barnes

Geospatial Processing, such as queries based on point-to-polyline shortest distance and point-in-polygon test, are fundamental to many scientific and engineering applications, including post-processing large-scale environmental and climate…

Databases · Computer Science 2014-03-05 Jianting Zhang Simin You

Rendering large-scale, unbounded scenes on AR/VR-class devices is constrained by the computation, bandwidth, and storage cost of 3D Gaussian Splatting (3DGS). We propose a low-power, low-cost 3DGS hardware accelerator that renders full-HD…

Hardware Architecture · Computer Science 2026-05-01 Fang-Chi Chang , Tian-Sheuan Chang

Computer vision applications, especially those using augmented reality technology, are becoming quite popular in mobile devices. However, this type of application is known as presenting significant demands regarding resources. In order to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Fabio Diniz Rossi

Spatial joins are among the most time-consuming spatial queries, remaining costly even in parallel and distributed systems. In this paper, we explore hardware acceleration for spatial joins by proposing SwiftSpatial, an FPGA-based…

Databases · Computer Science 2025-03-25 Wenqi Jiang , Oleh-Yevhen Khavrona , Martin Parvanov , Gustavo Alonso

3D visualization is an important data analysis and knowledge discovery tool, however, interactive visualization of large 3D astronomical datasets poses a challenge for many existing data visualization packages. We present a solution to…

Instrumentation and Methods for Astrophysics · Physics 2010-09-21 A. H. Hassan , C. J. Fluke , D. G. Barnes

Hardware acceleration of database query processing can be done with the help of FPGAs. In particular, they are partially reconfigurable during runtime, which allows for the runtime adaption of the hardware to a variety of queries.…

Databases · Computer Science 2020-01-30 Lekshmi B. G. , Andreas Becher , Klaus Meyer-Wegener

This paper presents the benchmarking and scaling studies of a GPU accelerated three dimensional compressible magnetohydrodynamic code. The code is developed keeping an eye to explain the large and intermediate scale magnetic field…