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Latent Dirichlet Allocation(LDA) is a popular topic model. Given the fact that the input corpus of LDA algorithms consists of millions to billions of tokens, the LDA training process is very time-consuming, which may prevent the usage of…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-03-14 Xiaolong Xie , Yun Liang , Xiuhong Li , Wei Tan

This paper argues for an accelerator development toolchain that takes into account the whole system containing the accelerator. With whole-system visibility, the toolchain can better assist accelerator scoping and composition in the context…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-06 André DeHon , Hans Giesen , Nik Sultana , Yuanlong Xiao

This paper describes some applications of GPU acceleration in ab initio nuclear structure calculations. Specifically, we discuss GPU acceleration of the software package MFDn, a parallel nuclear structure eigensolver. We modify the matrix…

Navigation in complex 3D scenarios requires appropriate environment representation for efficient scene understanding and trajectory generation. We propose a highly efficient and extensible global navigation framework based on a tomographic…

Robotics · Computer Science 2024-03-13 Bowen Yang , Jie Cheng , Bohuan Xue , Jianhao Jiao , Ming Liu

Modern cloud databases present scaling as a binary decision: scale-out by adding nodes or scale-up by increasing per-node resources. This one-dimensional view is limiting because database performance, cost, and coordination overhead emerge…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-05 Shahir Abdullah , Syed Rohit Zaman

GPUs in High-Performance Computing systems remain under-utilised due to the unavailability of schedulers that can safely schedule multiple applications to share the same GPU. The research reported in this paper is motivated to improve the…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-12-14 Carlos Reano , Federico Silla , Dimitrios S. Nikolopoulos , Blesson Varghese

3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive…

Graphics · Computer Science 2026-05-13 Yibo Zhao , Fan Gao , Youcheng Cai , Ligang Liu

Scientific optical 3D modeling requires the possibility to implement highly flexible and customizable mathematical models as well as high computing power. However, established ray tracing software for optical design and modeling purposes…

Computational Engineering, Finance, and Science · Computer Science 2023-08-15 Andrej Keksel , Samuel Schmidt , Dietrich Beck , Jörg Seewig

While GPUs are responsible for training the vast majority of state-of-the-art deep learning models, the implications of their architecture are often overlooked when designing new deep learning (DL) models. As a consequence, modifying a DL…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-02-01 Quentin Anthony , Jacob Hatef , Deepak Narayanan , Stella Biderman , Stas Bekman , Junqi Yin , Aamir Shafi , Hari Subramoni , Dhabaleswar Panda

The increased bandwidth coupled with the large numbers of antennas of several new radio telescope arrays has resulted in an exponential increase in the amount of data that needs to be recorded and processed. In many cases, it is necessary…

Instrumentation and Methods for Astrophysics · Physics 2024-11-26 Wei Liu , Mitchell C. Burnett , Dan Werthimer , Jonathon Kocz

We present a novel approach to accelerate astrophysical hydrodynamical simulations. In astrophysical many-body simulations, GRAPE (GRAvity piPE) system has been widely used by many researchers. However, in the GRAPE systems, its function is…

Astrophysics · Physics 2009-11-11 N. Nakasato , T. Hamada , T. Fukushige

Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their…

Graphics · Computer Science 2025-04-09 Yi-Zhen Tsai , Xuechen Zhang , Zheng Li , Jiasi Chen

Space missions are becoming increasingly ambitious, necessitating high-performance onboard spacecraft computing systems. In response, field-programmable gate arrays (FPGAs) have garnered significant interest due to their flexibility,…

Hardware Architecture · Computer Science 2025-04-25 Pedro Antunes , Artur Podobas

The rapidly-changing deep learning landscape presents a unique opportunity for building inference accelerators optimized for specific datacenter-scale workloads. We propose Full-stack Accelerator Search Technique (FAST), a hardware…

Machine Learning · Computer Science 2022-02-02 Dan Zhang , Safeen Huda , Ebrahim Songhori , Kartik Prabhu , Quoc Le , Anna Goldie , Azalia Mirhoseini

Selectivity estimation is important in query optimization, however accurate estimation is difficult when predicates are complex. Instead of existing database synopses and statistics not helpful for such cases, we introduce a new approach to…

Databases · Computer Science 2018-06-25 Jun Hyung Shin

Large-language models (LLMs) are rapidly being applied to radiology, enabling automated image interpretation and report generation tasks. Their deployment in clinical practice requires both high diagnostic accuracy and low inference…

Tissues and Organs · Quantitative Biology 2025-11-11 Jyun-Ping Kao

Neural architectures and hardware accelerators have been two driving forces for the progress in deep learning. Previous works typically attempt to optimize hardware given a fixed model architecture or model architecture given fixed…

Program synthesis is an umbrella term for generating programs and logical formulae from specifications. With the remarkable performance improvements that GPUs enable for deep learning, a natural question arose: can we also implement a…

Programming Languages · Computer Science 2025-04-29 Martin Berger , Nathanaël Fijalkow , Mojtaba Valizadeh

3D Gaussian splatting (3DGS) has enabled various applications in 3D scene representation and novel view synthesis due to its efficient rendering capabilities. However, 3DGS demands relatively significant GPU memory, limiting its use on…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Hengyu Liu , Yuehao Wang , Chenxin Li , Ruisi Cai , Kevin Wang , Wuyang Li , Pavlo Molchanov , Peihao Wang , Zhangyang Wang

This paper introduces cuHALLaR, a GPU-accelerated implementation of the HALLaR method proposed in Monteiro et al. 2024 for solving large-scale semidefinite programming (SDP) problems. We demonstrate how our Julia-based implementation…

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