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In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

Many functional elements of human homes and workplaces consist of rigid components which are connected through one or more sliding or rotating linkages. Examples include doors and drawers of cabinets and appliances; laptops; and swivel…

Robotics · Computer Science 2015-02-06 Sudeep Pillai , Matthew R. Walter , Seth Teller

Human-object interactions with articulated objects are common in everyday life. Despite much progress in single-view 3D reconstruction, it is still challenging to infer an articulated 3D object model from an RGB video showing a person…

Computer Vision and Pattern Recognition · Computer Science 2022-09-14 Sanjay Haresh , Xiaohao Sun , Hanxiao Jiang , Angel X. Chang , Manolis Savva

This paper proposes a novel method for understanding daily hand-object manipulation by developing computer vision-based techniques. Specifically, we focus on recognizing hand grasp types, object attributes and manipulation actions within an…

Computer Vision and Pattern Recognition · Computer Science 2018-07-24 Minjie Cai , Kris Kitani , Yoichi Sato

This paper presents a new method to describe spatio-temporal relations between objects and hands, to recognize both interactions and activities within video demonstrations of manual tasks. The approach exploits Scene Graphs to extract key…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Elena Merlo , Marta Lagomarsino , Edoardo Lamon , Arash Ajoudani

Hand motion capture is a popular research field, recently gaining more attention due to the ubiquity of RGB-D sensors. However, even most recent approaches focus on the case of a single isolated hand. In this work, we focus on hands that…

Computer Vision and Pattern Recognition · Computer Science 2016-03-29 Dimitrios Tzionas , Luca Ballan , Abhilash Srikantha , Pablo Aponte , Marc Pollefeys , Juergen Gall

With advances in data-driven machine learning research, a wide variety of prediction models have been proposed to capture spatio-temporal features for the analysis of video streams. Recognising actions and detecting action transitions…

Computer Vision and Pattern Recognition · Computer Science 2024-03-06 Harshala Gammulle , David Ahmedt-Aristizabal , Simon Denman , Lachlan Tychsen-Smith , Lars Petersson , Clinton Fookes

Humans are adept at learning new tasks by watching a few instructional videos. On the other hand, robots that learn new actions either require a lot of effort through trial and error, or use expert demonstrations that are challenging to…

Robotics · Computer Science 2020-11-16 Vladimír Petrík , Makarand Tapaswi , Ivan Laptev , Josef Sivic

Action Detection is a complex task that aims to detect and classify human actions in video clips. Typically, it has been addressed by processing fine-grained features extracted from a video classification backbone. Recently, thanks to the…

Computer Vision and Pattern Recognition · Computer Science 2021-03-02 Matteo Tomei , Lorenzo Baraldi , Simone Calderara , Simone Bronzin , Rita Cucchiara

We present a novel approach for hand-object action recognition that leverages 2D point tracks as an additional motion cue. While most existing methods rely on RGB appearance, human pose estimation, or their combination, our work…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Dennis Holzmann , Sven Wachsmuth

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-27 Davis Rempe , Leonidas J. Guibas , Aaron Hertzmann , Bryan Russell , Ruben Villegas , Jimei Yang

Humans have the natural ability to recognize actions even if the objects involved in the action or the background are changed. Humans can abstract away the action from the appearance of the objects which is referred to as compositionality…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Ramanathan Rajendiran , Debaditya Roy , Basura Fernando

Given two consecutive RGB-D images, we propose a model that estimates a dense 3D motion field, also known as scene flow. We take advantage of the fact that in robot manipulation scenarios, scenes often consist of a set of rigidly moving…

Robotics · Computer Science 2018-07-25 Lin Shao , Parth Shah , Vikranth Dwaracherla , Jeannette Bohg

Humans regularly interact with their surrounding objects. Such interactions often result in strongly correlated motion between humans and the interacting objects. We thus ask: "Is it possible to infer object properties from skeletal motion…

Computer Vision and Pattern Recognition · Computer Science 2020-08-21 Qian Zheng , Weikai Wu , Hanting Pan , Niloy Mitra , Daniel Cohen-Or , Hui Huang

Articulated object manipulation requires precise object interaction, where the object's axis must be carefully considered. Previous research employed interactive perception for manipulating articulated objects, but typically, open-loop…

Robotics · Computer Science 2025-03-10 Xi Wang , Tianxing Chen , Qiaojun Yu , Tianling Xu , Zanxin Chen , Yiting Fu , Ziqi He , Cewu Lu , Yao Mu , Ping Luo

We investigate a human-like interpretable model of video understanding. Humans recognise complex activities in video by recognising critical spatio-temporal relations among explicitly recognised objects and parts, for example, an object…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Anastasia Anichenko , Frank Guerin , Andrew Gilbert

Manipulating objects without grasping them is an essential component of human dexterity, referred to as non-prehensile manipulation. Non-prehensile manipulation may enable more complex interactions with the objects, but also presents…

Robotics · Computer Science 2024-07-16 Wenxuan Zhou , Bowen Jiang , Fan Yang , Chris Paxton , David Held

We propose an interactive approach for 3D instance segmentation, where users can iteratively collaborate with a deep learning model to segment objects in a 3D point cloud directly. Current methods for 3D instance segmentation are generally…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Theodora Kontogianni , Ekin Celikkan , Siyu Tang , Konrad Schindler

Recent research into human action recognition (HAR) has focused predominantly on skeletal action recognition and video-based methods. With the increasing availability of consumer-grade depth sensors and Lidar instruments, there is a growing…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 James Dickens
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