English

Capturing Hands in Action using Discriminative Salient Points and Physics Simulation

Computer Vision and Pattern Recognition 2016-03-29 v4

Abstract

Hand motion capture is a popular research field, recently gaining more attention due to the ubiquity of RGB-D sensors. However, even most recent approaches focus on the case of a single isolated hand. In this work, we focus on hands that interact with other hands or objects and present a framework that successfully captures motion in such interaction scenarios for both rigid and articulated objects. Our framework combines a generative model with discriminatively trained salient points to achieve a low tracking error and with collision detection and physics simulation to achieve physically plausible estimates even in case of occlusions and missing visual data. Since all components are unified in a single objective function which is almost everywhere differentiable, it can be optimized with standard optimization techniques. Our approach works for monocular RGB-D sequences as well as setups with multiple synchronized RGB cameras. For a qualitative and quantitative evaluation, we captured 29 sequences with a large variety of interactions and up to 150 degrees of freedom.

Keywords

Cite

@article{arxiv.1506.02178,
  title  = {Capturing Hands in Action using Discriminative Salient Points and Physics Simulation},
  author = {Dimitrios Tzionas and Luca Ballan and Abhilash Srikantha and Pablo Aponte and Marc Pollefeys and Juergen Gall},
  journal= {arXiv preprint arXiv:1506.02178},
  year   = {2016}
}

Comments

Accepted for publication by the International Journal of Computer Vision (IJCV) on 16.02.2016 (submitted on 17.10.14). A combination into a single framework of an ECCV'12 multicamera-RGB and a monocular-RGBD GCPR'14 hand tracking paper with several extensions, additional experiments and details

R2 v1 2026-06-22T09:48:32.044Z