English
Related papers

Related papers: Q-DeckRec: A Fast Deck Recommendation System for C…

200 papers

This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given $m$ random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the…

Computer Science and Game Theory · Computer Science 2016-10-11 Maria-Florina Balcan , Ariel D. Procaccia , Yair Zick

Attribute-driven software architecture design aims to provide decision support by taking into account the quality attributes of softwares. A central question in this process is: What architecture design best fulfills the desirable software…

Computer Science and Game Theory · Computer Science 2015-08-13 Jiamou Liu , Ziheng Wei

There is a growing interest in utilizing large-scale language models (LLMs) to advance next-generation Recommender Systems (RecSys), driven by their outstanding language understanding and in-context learning capabilities. In this scenario,…

Information Retrieval · Computer Science 2025-08-18 Haohao Qu , Wenqi Fan , Zihuai Zhao , Qing Li

Many modern sequential recommender systems use deep neural networks, which can effectively estimate the relevance of items but require a lot of time to train. Slow training increases expenses, hinders product development timescales and…

Information Retrieval · Computer Science 2022-07-18 Aleksandr Petrov , Craig Macdonald

Multi-domain recommender systems benefit from cross-domain representation learning and positive knowledge transfer. Both can be achieved by introducing a specific modeling of input data (i.e. disjoint history) or trying dedicated training…

Information Retrieval · Computer Science 2023-02-23 Alejandro Ariza-Casabona , Bartlomiej Twardowski , Tri Kurniawan Wijaya

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…

Artificial Intelligence · Computer Science 2015-08-04 Jakub Kowalski , Marek Szykuła

The cold-start problem remains a critical challenge in real-world recommender systems, as new items with limited interaction data or insufficient information are frequently introduced. Despite recent advances leveraging external knowledge…

Information Retrieval · Computer Science 2025-11-26 Wooseong Yang , Weizhi Zhang , Yuqing Liu , Yuwei Han , Yu Wang , Junhyun Lee , Philip S. Yu

In dynamic noncooperative games, each player makes conjectures about other players' reactions before choosing a strategy. However, resulting equilibria may be multiple and do not always lead to desirable outcomes. These issues are typically…

Computer Science and Game Theory · Computer Science 2025-11-24 Francesco Morri , Hélène Le Cadre , David Salas , Didier Aussel

Deep learning has shown promising results on many machine learning tasks but DL models are often complex networks with large number of neurons and layers, and recently, complex layer structures known as building blocks. Finding the best…

Machine Learning · Computer Science 2018-01-29 Jayanta K Dutta , Jiayi Liu , Unmesh Kurup , Mohak Shah

Course enrollment recommendation is a relevant task that helps university students decide what is the best combination of courses to enroll in the next term. In particular, recommender system techniques like matrix factorization and…

Computers and Society · Computer Science 2020-11-26 Nicolas Araque , Germano Rojas , Maria Vitali

Deep reinforcement learning enables an agent to capture user's interest through interactions with the environment dynamically. It has attracted great interest in the recommendation research. Deep reinforcement learning uses a reward…

Information Retrieval · Computer Science 2020-11-05 Xiaocong Chen , Lina Yao , Aixin Sun , Xianzhi Wang , Xiwei Xu , Liming Zhu

Compatible features enable the direct comparison of old and new learned features allowing to use them interchangeably over time. In visual search systems, this eliminates the need to extract new features from the gallery-set when the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Niccolo Biondi , Federico Pernici , Matteo Bruni , Alberto Del Bimbo

The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper contains a collection of written experiences with this…

In this paper we propose a method that learns to play Pac-Man. We define a set of high-level observation and action modules. Actions are temporally extended, and multiple action modules may be in effect concurrently. A decision of the agent…

Machine Learning · Computer Science 2007-05-23 Istvan Szita , Andras Lorincz

Large language models often fail on multi-step reasoning due to fixed reasoning strategies that ignore problem specific difficulty. We introduce CARD (Complexity Agnostic Recursive Decomposition), a framework that predicts problem…

Computation and Language · Computer Science 2026-01-09 Kaleem Ullah Qasim , Jiashu Zhang , Hafiz Saif Ur Rehman

Playing repeated matrix games (RMG) while maximizing the cumulative returns is a basic method to evaluate multi-agent learning (MAL) algorithms. Previous work has shown that $UCB$, $M3$, $S$ or $Exp3$ algorithms have good behaviours on…

Machine Learning · Computer Science 2018-11-02 Bruno Bouzy , Marc Métivier , Damien Pellier

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game rules and autonomously generate game-play processes. The IDGE allows users to create…

Artificial Intelligence · Computer Science 2024-08-26 Hongqiu Wu , Yan Wang , Xingyuan Liu , Hai Zhao , Min Zhang

Sequential recommendation recommends items based on sequences of users' historical actions. The key challenge in it is how to effectively model the influence from distant actions to the action to be predicted, i.e., recognizing the…

Information Retrieval · Computer Science 2020-01-31 Renqin Cai , Qinglei Wang , Chong Wang , Xiaobing Liu

This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…

Computer Science and Game Theory · Computer Science 2025-03-26 Petra van den Bos , Marielle Stoelinga

Rex, short for Reverse Hex, is a set coloring game in which players try to avoid connecting terminals of their color. Combinatorial game theory (CGT) is the study of perfect strategy games. Until recently, both Rex and Hex were not examined…

Combinatorics · Mathematics 2026-04-27 Jeremiah Hockaday