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We present a technique for estimating the shape and reflectance of an object in terms of its surface normals and spatially-varying BRDF. We assume that multiple images of the object are obtained under fixed view-point and varying…

Computer Vision and Pattern Recognition · Computer Science 2015-03-17 Zhuo Hui , Aswin C. Sankaranarayanan

Humans rely on properties of the materials that make up objects to guide our interactions with them. Grasping smooth materials, for example, requires care, and softness is an ideal property for fabric used in bedding. Even when these…

Computer Vision and Pattern Recognition · Computer Science 2018-01-11 Gabriel Schwartz , Ko Nishino

The output of physical systems is often accessible by measurements such as the 3D position of a robotic arm actuated by many actuators or the speckle patterns formed by shining the spot of a laser pointer on a wall. The selection of the…

Accurate manipulation of a deformable body such as a piece of fabric is difficult because of its many degrees of freedom and unobservable properties affecting its dynamics. To alleviate these challenges, we propose the application of…

Robotics · Computer Science 2019-04-03 Vladimír Petrík , Ville Kyrki

Body-focused repetitive behaviors (BFRBs), like face-touching or skin-picking, are hand-driven behaviors which can damage one's appearance, if not identified early and treated. Technology for automatic detection is still under-explored,…

Human-Computer Interaction · Computer Science 2023-08-28 Benjamin Lucas Searle , Dimitris Spathis , Marios Constantinides , Daniele Quercia , Cecilia Mascolo

To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose…

Material irradiation experiment is dangerous and complex, thus it requires those with a vast advanced expertise to process the images and data manually. In this paper, we propose a generative adversarial model based on prior knowledge and…

Computer Vision and Pattern Recognition · Computer Science 2018-11-21 Mincong Luo , Xinfu He , Li Liu

Designing a visualization is often a process of iterative refinement where the designer improves a chart over time by adding features, improving encodings, and fixing mistakes. However, effective design requires external critique and…

Human-Computer Interaction · Computer Science 2023-03-14 Sungbok Shin , Sanghyun Hong , Niklas Elmqvist

Humans perceive the seemingly chaotic world in a structured and compositional way with the prerequisite of being able to segregate conceptual entities from the complex visual scenes. The mechanism of grouping basic visual elements of scenes…

Machine Learning · Computer Science 2019-04-30 Jinyang Yuan , Bin Li , Xiangyang Xue

Rich material data is complex, large and heterogeneous, integrating primary and secondary non-destructive testing data for spatial, spatio-temporal, as well as high-dimensional data analyses. Currently, materials experts mainly rely on…

Human-Computer Interaction · Computer Science 2025-05-13 Alexander Gall , Anja Heim , Eduard Gröller , Christoph Heinzl

Diffusion models have recently become the dominant paradigm for image generation, yet existing systems struggle to interpret and follow numeric instructions for adjusting semantic attributes. In real-world creative scenarios, especially…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Die Chen , Zhongjie Duan , Zhiwen Li , Cen Chen , Daoyuan Chen , Yaliang Li , Yingda Chen

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material…

Graphics · Computer Science 2019-08-27 Aakash KT , Parikshit Sakurikar , Saurabh Saini , P. J. Narayanan

For machines to interact with the physical world, they must understand the physical properties of objects and materials they encounter. We use fabrics as an example of a deformable material with a rich set of mechanical properties. A thin…

Computer Vision and Pattern Recognition · Computer Science 2017-04-13 Wenzhen Yuan , Shaoxiong Wang , Siyuan Dong , Edward Adelson

Many surface cues support three-dimensional shape perception, but people can sometimes still see shape when these features are missing -- in extreme cases, even when an object is completely occluded, as when covered with a draped cloth. We…

Neurons and Cognition · Quantitative Biology 2023-01-11 Ilker Yildirim , Max H. Siegel , Amir A. Soltani , Shraman Ray Chaudhari , Joshua B. Tenenbaum

Neural bidirectional reflectance distribution functions (BRDFs) have emerged as popular material representations for enhancing realism in physically-based rendering. Yet their importance sampling remains a significant challenge. In this…

Graphics · Computer Science 2025-05-15 Liwen Wu , Sai Bi , Zexiang Xu , Hao Tan , Kai Zhang , Fujun Luan , Haolin Lu , Ravi Ramamoorthi

In this paper, we first propose a novel method for transferring material transformations across different scenes. Building on disentangled Neural Radiance Field (NeRF) representations, our approach learns to map Bidirectional Reflectance…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Ivan Lopes , Jean-François Lalonde , Raoul de Charette

Bidirectional reflectance distribution functions (BRDFs) are pervasively used in computer graphics to produce realistic physically-based appearance. In recent years, several works explored using neural networks to represent BRDFs, taking…

Graphics · Computer Science 2021-11-16 Jiahui Fan , Beibei Wang , Miloš Hašan , Jian Yang , Ling-Qi Yan

We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-in scene lighting, our approach predicts physically-based…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Peter Kocsis , Lukas Höllein , Matthias Nießner

We present a tool for enhancing the detail of physically based materials using an off-the-shelf diffusion model and inverse rendering. Our goal is to enhance the visual fidelity of materials with detail that is often tedious to author, by…

We propose NeRF-Insert, a NeRF editing framework that allows users to make high-quality local edits with a flexible level of control. Unlike previous work that relied on image-to-image models, we cast scene editing as an in-painting…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Benet Oriol Sabat , Alessandro Achille , Matthew Trager , Stefano Soatto
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