Related papers: Approximate Capture in Gromov-Hausdorff Closed Spa…
The Gromov-Hausdorff distance measures the similarity between two metric spaces by isometrically embedding them into an ambient metric space. We introduce an analogue of this distance for metric spaces endowed with directed structures. The…
We say that a metric graph is uniformly bounded if the degrees of all vertices are uniformly bounded and the lengths of edges are pinched between two positive constants; a metric space is approximable by a uniform graph if there is one…
The localization game is a two player combinatorial game played on a graph $G=(V,E)$. The cops choose a set of vertices $S_1 \subseteq V$ with $|S_1|=k$. The robber then chooses a vertex $v \in V$ whose location is hidden from the cops, but…
The game of cops and robber is a pursuit-evasion game played on graphs that has been extensively studied. Traditionally the game is played with one or more cops and only one robber, but in this paper we consider the game played with…
On a complete, connected, locally compact, non-compact geodesic space $(X,d)$, we assign each compact set a distance-like function. With the help of these functions, we obtain a pseudo-metric on the space of (non-empty) compact subsets of…
Game-theoretic characterizations of selection principles provide a powerful framework for analyzing covering properties through strategic interactions. For a Tychonoff space $X$ and a non-trivial metrizable arc-connected topological group…
We study equivariant Gromov-Hausdorff distances for general continuous actions which are not necessarily isometric as Fukaya introduced. We prove that if an action is expansive and has pseudo-orbit tracing property then it is stable under…
In this paper we study a linear pursuit differential game described by an infinite system of first-order differential equations in Hilbert space. The control functions of players are subject to geometric constraints. The pursuer attempts to…
We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…
We introduce irreducible correspondences that enables us to calculate the Gromov--Hausdorff distances effectively. By means of these correspondences, we show that the set of all metric spaces each consisting of no more than $3$ points is…
An important operation in geometry processing is finding the correspondences between pairs of shapes. The Gromov-Hausdorff distance, a measure of dissimilarity between metric spaces, has been found to be highly useful for nonrigid shape…
We study pursuit-evasion differential games between a faster pursuer moving in 3D space and an evader moving in a plane. We first extend the well-known Apollonius circle to 3D space, by which we construct the isochron for the considered two…
In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the $n$-dimensional hypercube is $\Theta (n\ln…
We develop a matricial version of Rieffel's Gromov-Hausdorff distance for compact quantum metric spaces within the setting of operator systems and unital C*-algebras. Our approach yields a metric space of ``isometric'' unital complete order…
In this paper we will be introducing a type of game which as far as this author is aware has never been studied before. These are games where there are two players, one who is trying to get one of his pieces, called a King to a predefined…
Let $G$ be a finite, connected metric graph and let $X\subseteq G$ be a subset. If $X$ is sufficiently dense in $G$, we show that the Gromov--Hausdorff distance matches the Hausdorff distance, namely $d_\gh(G,X)=d_\h(G,X)$. When the metric…
In this paper, we discuss how a Gromov-Hausdorff-like distance function over the space of all isometric classes of compact $C^k$-Riemannian manifolds should be defined in the aspect of the Riemannan submanifold theory, where $k\geq 1$. The…
The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph $G$ we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a…
This work considers a multiplayer reach-avoid game between two adversarial teams in a general convex domain which consists of a target region and a play region. The evasion team, initially lying in the play region, aims to send as many its…
Let $M$ be a closed Riemannian manifold and let $X\subseteq M$. If the sample $X$ is sufficiently dense relative to the curvature of $M$, then the Gromov-Hausdorff distance between $X$ and $M$ is bounded from below by half their Hausdorff…