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Older adults are using voice-based technologies in a variety of different contexts and are uniquely positioned to benefit from smart speakers' handsfree, voice-based interface. In order to better understand the ways in which older adults…

Human-Computer Interaction · Computer Science 2021-11-03 Margot Hanley , Shiri Azenkot

Biofeedback is commonly used to regulate one's state, for example to manage stress. The underlying idea is that by perceiving a feedback about their physiological activity, a user can act upon it. In this paper we describe through two…

Human-Computer Interaction · Computer Science 2018-08-28 Jérémy Frey , Jessica Cauchard

Mental health is a pressing concern in today's digital age, particularly among youth who are deeply intertwined with technology. Despite the influx of technology solutions addressing mental health issues, youth often remain sidelined during…

Human-Computer Interaction · Computer Science 2024-01-12 Kenji Phang , Siddharth Saarathi Pradhan , Chino Ikwuegbu , Gonzalo Ramos , Denae Ford , Ebele Okoli , Salman Muin Kayser Chishti , Jina Suh

Addressing the global caregiver shortage through socially assistive robots necessitates a deep understanding of their psychological and physiological impacts on older adults during human-robot interaction (HRI). This study addresses whether…

Regular practice of gratitude has the potential to enhance psychological wellbeing and foster stronger social connections among young adults. However, there is a lack of research investigating user needs and expectations regarding…

We present and evaluate a prototype social robot to encourage daily exercise among older adults in a home setting. Our prototype system, designed to lead users through exercise sessions with motivational feedback, was assessed through a…

Human-Computer Interaction · Computer Science 2024-03-08 Victor Nikhil Antony , Chien-Ming Huang

Mass emergencies increasingly pose significant threats to human life, with a disproportionate burden being incurred by older adults. Research has explored how mobile technology can mitigate the effects of mass emergencies. However, less…

Human-Computer Interaction · Computer Science 2020-01-22 Yixuan Zhang , Nurul Suhaimi , Rana Azghandi , Mary Amulya Joseph , Miso Kim , Jacqueline Griffin , Andrea G. Parker

We present our ongoing research on applying a participatory design approach to using social robots for elderly care. Our approach involves four different groups of stakeholders: the elderly, (non-professional) caregivers, medical…

Human-Computer Interaction · Computer Science 2024-04-23 Barbara Sienkiewicz , Zuzanna Radosz-Knawa , Bipin Indurkhya

In social systems, people communicate with each other and form groups based on their interests. The pattern of interactions, the network, and the ideas that flow on the network naturally evolve together. Researchers use simple models to…

Physics and Society · Physics 2015-03-18 Atieh Mirshahvalad , Martin Rosvall

Multimodal input systems can help bridge the wide range of physical abilities found in older generations. After conducting a survey/interview session with a group of older adults at an assisted living community we believe that gesture and…

Human-Computer Interaction · Computer Science 2020-08-28 Adam S. Williams , Sarah Coler , Francisco Ortega

Digital devices like tablets, media players, and kiosks are increasingly deployed in U.S. prisons. These technologies can enable incarcerated people to access education, communicate with loved ones, and develop vital reentry skills.…

Cryptography and Security · Computer Science 2026-04-14 Yael Eiger , Nino Migineishvili , Emi Yoshikawa , Liza Nadtochiy , Kentrell Owens , Franziska Roesner

This paper presents our preliminary investigation and approach towards a mixed physical-virtual technology for stimulating social interactions among and with older adults in nursing homes. We report on set of surveys, apps and focus groups…

Computers and Society · Computer Science 2016-03-11 Marcos Baez , Chiara Dalpiaz , Fatbardha Hoxha , Alessia Tovo , Valentina Caforio , Fabio Casati

Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360…

Human-Computer Interaction · Computer Science 2022-01-11 Saleh Kalantari , Tong Bill Xu , Armin Mostafavi , Angella Lee , Ruth Barankevich , Walter Boot , Sara Czaja

The aging society urgently requires scalable methods to monitor cognitive decline and identify social and psychological factors indicative of dementia risk in older adults. Our machine learning (ML) models captured facial, acoustic,…

The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new medium has grown due to the entertainment industry (games, VR…

Human-Computer Interaction · Computer Science 2021-01-06 Grzegorz Pochwatko , Barbara Karpowicz , Anna Chrzanowska , Wiesław Kopeć

In this work-in-progress paper we discuss the challenges in identifying effective and scalable crowd-based strategies for designing content, conversation logic, and meaningful metrics for a reminiscence chatbot targeted at older adults. We…

Human-Computer Interaction · Computer Science 2018-06-01 Svetlana Nikitina , Florian Daniel , Marcos Baez , Fabio Casati

We examine how Canadians living in the East York section of Toronto exchange social support. Just as we have had to deconstruct social support to understand its component parts, we now deconstruct how different types of communication…

Computers and Society · Computer Science 2021-09-29 Anabel Quan-Haase , Molly-Gloria Harper , Barry Wellmnan

The promotion of a healthy lifestyle is one of the main drivers of an individual's overall physical and psycho-emotional well-being. Digital technologies are more and more adopted as ''facilitators'' for this goal, to raise awareness and…

Human-Computer Interaction · Computer Science 2025-05-01 Antonia Azzini , Ilaria Baroni , Irene Celino

Selfie taking is a popular social pastime, and is an important part of socialising online. This activity is popular with young people but is also becoming more prevalent with older generations. Despite this, there are a number of…

Human-Computer Interaction · Computer Science 2024-12-09 Yuan Yao , Weiwei Zhang , Soojeong Yoo , Callum Parker , Jihong Jeung

Well-being is a relatively broad concept which can be succinctly described as the state of being happy, healthy or successful. Interesting things happen when bridging user interface design with the psychology of human well-being. This…

Human-Computer Interaction · Computer Science 2018-03-06 Pedro F. Campos
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