Related papers: Strategy Logic with Imperfect Information
Hyperproperties generalize trace properties by expressing relations between multiple computations. Hyperpropertes include policies from information-flow security, like observational determinism or non-interference, and many other system…
Security properties of real-time systems often involve reasoning about hyper-properties, as opposed to properties of single executions or trees of executions. These hyper-properties need to additionally be expressive enough to reason about…
Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important…
A specification given as a formula in linear temporal logic (LTL) defines a system by its set of traces. However, certain features such as information flow security constraints are rather modeled as so-called hyperproperties, which are sets…
In the literature, two powerful temporal logic formalisms have been proposed for expressing information flow security requirements, that in general, go beyond regular properties. One is classic, based on the knowledge modalities of…
We introduce two variants of computation tree logic CTL based on team semantics: an asynchronous one and a synchronous one. For both variants we investigate the computational complexity of the satisfiability as well as the model checking…
We propose a probabilistic hyperlogic called HyperSt$^2$ that can express hyperproperties of strategies in turn-based stochastic games. To the best of our knowledge, HyperSt$^2$ is the first hyperlogic for stochastic games. HyperSt$^2$ can…
This paper addresses the problem of learning optimal policies for satisfying signal temporal logic (STL) specifications by agents with unknown stochastic dynamics. The system is modeled as a Markov decision process, in which the states…
Decision theory has become widely accepted in the AI community as a useful framework for planning and decision making. Applying the framework typically requires elicitation of some form of probability and utility information. While much…
Model checking linear-time properties expressed in first-order logic has non-elementary complexity, and thus various restricted logical languages are employed. In this paper we consider two such restricted specification logics, linear…
We propose "semantic labelling" as a novel ingredient for solving games in the context of LTL synthesis. It exploits recent advances in the automata-based approach, yielding more information for each state of the generated parity game than…
A stochastic model checker is presented for analysing the performance of game-theoretic learning algorithms. The method enables the comparison of short-term behaviour of learning algorithms intended for practical use. The procedure of…
In order to deal with the systematic verification with uncertain infromation in possibility theory, Li and Li \cite{li12} introduced model checking of linear-time properties in which the uncertainty is modeled by possibility measures. Xue,…
Ability to count number of occurrences of events within a specified time interval is very useful in specification of resource bounded real time computation. In this paper, we study an extension of Metric Temporal Logic ($\mathsf{MTL}$) with…
This paper shows that the satisfiability problem for probabilistic CTL (PCTL, for short) is undecidable. By a reduction from $1\frac{1}{2}$-player games with PCTL winning objectives, we establish that the PCTL satisfiability problem is…
Sequential equilibrium is the conventional approach for analyzing multi-stage games of incomplete information. It relies on mutual consistency of beliefs. To relax mutual consistency, I theoretically and experimentally explore the dynamic…
Qualitative Choice Logic (QCL) and Conjunctive Choice Logic (CCL) are formalisms for preference handling, with especially QCL being well established in the field of AI. So far, analyses of these logics need to be done on a case-by-case…
We present a data-driven framework for strategy synthesis for partially-known switched stochastic systems. The properties of the system are specified using linear temporal logic (LTL) over finite traces (LTLf), which is as expressive as LTL…
We provide decidability and undecidability results on the model-checking problem for infinite tree structures. These tree structures are built from sequences of elements of infinite relational structures. More precisely, we deal with the…
Iterated admissibility (IA) can be seen as exhibiting a minimal criterion of rationality in games. In order to make this intuition more precise, the epistemic characterization of this game-theoretic solution has been actively investigated…