Related papers: Strategy Logic with Imperfect Information
We study linear-quadratic games of incomplete information with Gaussian uncertainty, where each player's payoff depends on a privately observed type and a common state. The designer observes the state, elicits types, and sells action…
Standpoint linear temporal logic SLTL is a recent formalism able to model possibly conflicting commitments made by distinct agents, taking into account aspects of temporal reasoning. In this paper, we analyse the computational properties of…
Probabilistic systems are an important theme in AI domain. As the specification language, the logic PCTL is now the default logic for reasoning about probabilistic properties. In this paper, we present a natural and succinct probabilistic…
Estimating discrete games of complete information is often computationally difficult due to partial identification and the absence of closed-form moment characterizations. This paper proposes computationally tractable approaches to…
Prior work on automatic control synthesis for cyber-physical systems under logical constraints has primarily focused on environmental disturbances or modeling uncertainties, however, the impact of deliberate and malicious attacks has been…
We define a logic of propositional formula schemata adding to the syntax of propositional logic indexed propositions and iterated connectives ranging over intervals parameterized by arithmetic variables. The satisfiability problem is shown…
We present a logic that extends CTL (Computation Tree Logic) with operators that express synchronization properties. A property is synchronized in a system if it holds in all paths of a certain length. The new logic is obtained by using the…
Ensuring that AI systems make strategic decisions aligned with the specified preferences in adversarial sequential interactions is a critical challenge for developing trustworthy AI systems, especially when the environment is stochastic and…
This paper examines strategic trading under incomplete information, where firms lack full knowledge of key aspects of their competitors' trading strategies such as target sizes and market impact models. We extend previous work on…
It is well known that the verification of resource-constrained multiagent systems is undecidable in general. In many such settings, resources are private to agents. In this paper, we investigate the model checking problem for a resource…
Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…
We investigate the satisfiability and finite satisfiability problem for probabilistic computation-tree logic (PCTL) where operators are not restricted by any step bounds. We establish decidability for several fragments containing…
We show how to add and eliminate binary preference on plays in Alternating-time Temporal Logic (ATL) with strategy contexts on Concurrent Game Models (CGMs) by means of a translation which preserves satisfaction in models where…
In this paper we introduce Epistemic Strategy Logic (ESL), an extension of Strategy Logic with modal operators for individual knowledge. This enhanced framework allows us to represent explicitly and to reason about the knowledge agents have…
In repeated-game applications where both the collusive and non-collusive outcomes can be supported as equilibria, researchers must resolve underlying selection questions if theory will be used to understand counterfactual policies. One…
This paper formally models the strategic repeated interactions between a system, comprising of a machine learning (ML) model and associated explanation method, and an end-user who is seeking a prediction/label and its explanation for a…
Model checking of strategic ability under imperfect information is known to be hard. The complexity results range from NP-completeness to undecidability, depending on the precise setup of the problem. No less importantly, fixpoint…
The logic of the hide and seek game LHS was proposed to reason about search missions and interactions between agents in pursuit-evasion environments. As proved in literature, having an equality constant in the language of LHS drastically…
A new logic for verification of security policies is proposed. The logic, HyperLTL, extends linear-time temporal logic (LTL) with connectives for explicit and simultaneous quantification over multiple execution paths, thereby enabling…
This work provides proof-search algorithms and automated counter-model extraction for a class of STIT logics. With this, we answer an open problem concerning syntactic decision procedures and cut-free calculi for STIT logics. A new class of…