Related papers: Strategy Logic with Imperfect Information
We introduce a novel logic for the specification of context-free hyperproperties, which capture, e.g., the flow of information in security-critical recursive systems. Intuitively, the logic extends visibly pushdown automata by…
Metric Temporal Logic $\mathsf{MTL}[\until_I,\since_I]$ is one of the most studied real time logics. It exhibits considerable diversity in expressiveness and decidability properties based on the permitted set of modalities and the nature of…
Many important properties of multi-agent systems refer to the participants' ability to achieve a given goal, or to prevent the system from an undesirable event. Among intelligent agents, the goals are often of epistemic nature, i.e.,…
In this paper, we introduce a novel team semantics of LTL inspired by inquisitive logic. The main features of the resulting logic, we call InqLTL, are the intuitionistic interpretation of implication and the Boolean semantics of…
We consider an extension of linear-time temporal logic (LTL) with both local and remote data constraints interpreted over a concrete domain. This extension is a natural extension of constraint LTL and the Temporal Logic of Repeating Values,…
A framework is presented for the verification of Signal Temporal Logic (STL) specifications over continuous-time nonlinear systems under uncertainty. Based on reachability analysis, the proposed method addresses indeterminate satisfaction…
There has been considerable work on reasoning about the strategic ability of agents under imperfect information. However, existing logics such as Probabilistic Strategy Logic are unable to express properties relating to information…
We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…
Temporal logics for the specification of information-flow properties are able to express relations between multiple executions of a system. The two most important such logics are HyperLTL and HyperCTL*, which generalise LTL and CTL* by…
We show that a history-based variant of alternating bisimulation with imperfect information allows it to be related to a variant of Alternating-time Temporal Logic (ATL) with imperfect information by a full Hennessy-Milner theorem. The…
We consider the setting of stochastic multiagent systems modelled as stochastic multiplayer games and formulate an automated verification framework for quantifying and reasoning about agents' trust. To capture human trust, we work with a…
I consider the following generic scenario: an abstract model M of some 'real' system is only partially presented, or partially known to us, and we have to ensure that the actual system satisfies a given specification, formalised in some…
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
We present team semantics for two of the most important linear and branching time specification languages, Linear Temporal Logic (LTL) and Computation Tree Logic (CTL). With team semantics, LTL is able to express hyperproperties, which have…
Linear temporal logic (LTL) has recently been adopted as a powerful formalism for specifying complex, temporally extended tasks in multi-task reinforcement learning (RL). However, learning policies that efficiently satisfy arbitrary…
Lossy channel systems (LCSs) are systems of finite state automata that communicate via unreliable unbounded fifo channels. In order to circumvent the undecidability of model checking for nondeterministic LCSs, probabilistic models have been…
We lay out a model of games with imperfect information that features explicit communication actions, by which the entire observation history of a player is revealed to another player. Such full-information protocols are common in…
The present work aims to give a unity of logic via standard sequential, unpolarized games. Specifically, our vision is that there must be mathematically precise concepts of linear refinement and intuitionistic restriction of logic such that…
Linear Temporal Logic (LTL) interpreted on finite traces is a robust specification framework popular in formal verification. However, despite the high interest in the logic in recent years, the topic of their quantitative extensions is not…
We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…