A Hyperlogic for Strategies in Stochastic Games (Extended Version)
Abstract
We propose a probabilistic hyperlogic called HyperSt that can express hyperproperties of strategies in turn-based stochastic games. To the best of our knowledge, HyperSt is the first hyperlogic for stochastic games. HyperSt can relate probabilities of several independent executions of strategies in a stochastic game. For example, in HyperSt it is natural to formalize optimality, i.e., to express that some strategy is better than all other strategies, or to express the existence of Nash equilibria. We investigate the expressivity of HyperSt by comparing it to existing logics for stochastic games, as well as existing hyperlogics. Though the model-checking problem for HyperSt is in general undecidable, we show that it becomes decidable for bounded memory and is in EXPTIME and PSPACE-hard over memoryless deterministic strategies, and we identify a fragment for which the model-checking problem is PSPACE-complete.
Keywords
Cite
@article{arxiv.2506.16775,
title = {A Hyperlogic for Strategies in Stochastic Games (Extended Version)},
author = {Lina Gerlach and Christof Löding and Erika Ábrahám},
journal= {arXiv preprint arXiv:2506.16775},
year = {2025}
}
Comments
Accepted for publication at QEST+FORMATS 2025