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In order for robots to operate effectively in homes and workplaces, they must be able to manipulate the articulated objects common within environments built for and by humans. Previous work learns kinematic models that prescribe this…

Robotics · Computer Science 2016-07-04 Zhengyang Wu , Mohit Bansal , Matthew R. Walter

Creating realistic animations of human faces with computer graphic models is still a challenging task. It is often solved either with tedious manual work or motion capture based techniques that require specialised and costly hardware.…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Wolfgang Paier , Anna Hilsmann , Peter Eisert

We consider the problem of estimating frame-level full human body meshes given a video of a person with natural motion dynamics. While much progress in this field has been in single image-based mesh estimation, there has been a recent…

Computer Vision and Pattern Recognition · Computer Science 2021-07-28 Runze Li , Srikrishna Karanam , Ren Li , Terrence Chen , Bir Bhanu , Ziyan Wu

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

We present a new method for generating controllable, dynamically responsive, and photorealistic human animations. Given an image of a person, our system allows the user to generate Physically plausible Upper Body Animation (PUBA) using…

Computer Vision and Pattern Recognition · Computer Science 2022-12-12 Ziyuan Huang , Zhengping Zhou , Yung-Yu Chuang , Jiajun Wu , C. Karen Liu

Human motion is a continuous physical process in 3D space, governed by complex dynamic and kinematic constraints. Existing methods typically represent the human pose as an abstract graph structure, neglecting the intrinsic physical…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Shuaijin Wan

Human movement studies and analyses have been fundamental in many scientific domains, ranging from neuroscience to education, pattern recognition to robotics, health care to sports, and beyond. Previous speech motor models were proposed to…

Neurons and Cognition · Quantitative Biology 2024-02-01 C. Carmona-Duarte , M. A. Ferrer , R. Plamondon , A. Gomez-Rodellar , P. Gomez-Vilda

Recently, through development of several 3d vision systems, widely used in various applications, medical and biometric fields. Microsoft kinect sensor have been most of used camera among 3d vision systems. Microsoft kinect sensor can obtain…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 M. S. Gokmen , M. Akbaba , O. Findik

Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Buzhen Huang , Jingyi Ju , Yuan Shu , Yangang Wang

Coordinate-based volumetric representations have the potential to generate photo-realistic virtual avatars from images. However, virtual avatars also need to be controllable even to a novel pose that may not have been observed. Traditional…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Ruilong Li , Julian Tanke , Minh Vo , Michael Zollhofer , Jurgen Gall , Angjoo Kanazawa , Christoph Lassner

We fully generalize a previously-developed computational geometry tool [1] to perform large-scale simulations of arbitrary two-dimensional faceted surfaces $z = h(x,y)$. Our method uses a three-component facet/edge/junction storage model,…

Mathematical Physics · Physics 2011-10-17 Scott A. Norris , Stephen J. Watson

Portrait video editing focuses on modifying specific attributes of portrait videos, guided by audio or video streams. Previous methods typically either concentrate on lip-region reenactment or require training specialized models to extract…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Tianrui Pan , Lin Liu , Jie Liu , Xiaopeng Zhang , Jie Tang , Gangshan Wu , Qi Tian

Speech-driven facial animation is useful for a variety of applications such as telepresence, chatbots, etc. The necessary attributes of having a realistic face animation are 1) audio-visual synchronization (2) identity preservation of the…

Computer Vision and Pattern Recognition · Computer Science 2020-05-27 Sanjana Sinha , Sandika Biswas , Brojeshwar Bhowmick

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek

Active soft bodies can affect their shape through an internal actuation mechanism that induces a deformation. Similar to recent work, this paper utilizes a differentiable, quasi-static, and physics-based simulation layer to optimize for…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Lingchen Yang , Byungsoo Kim , Gaspard Zoss , Baran Gözcü , Markus Gross , Barbara Solenthaler

Creating pose-driven human avatars is about modeling the mapping from the low-frequency driving pose to high-frequency dynamic human appearances, so an effective pose encoding method that can encode high-fidelity human details is essential…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Zhe Li , Zerong Zheng , Yuxiao Liu , Boyao Zhou , Yebin Liu

In this work, a deep learning-based technique is used to study the image-to-joint inverse kinematics of a tendon-driven supportive continuum arm. An eye-off-hand configuration is considered by mounting a camera at a fixed pose with respect…

Robotics · Computer Science 2024-06-28 Shayan Sepahvand , Guanghui Wang , Farrokh Janabi-Sharifi

Masked modeling framework has shown promise in co-speech motion generation. However, it struggles to identify semantically significant frames for effective motion masking. In this work, we propose a speech-queried attention-based mask…

Graphics · Computer Science 2025-07-08 Xiangyue Zhang , Jianfang Li , Jiaxu Zhang , Jianqiang Ren , Liefeng Bo , Zhigang Tu

Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Shuling Zhao , Fa-Ting Hong , Xiaoshui Huang , Dan Xu

Acoustic articulatory inversion is a major processing challenge, with a wide range of applications from speech synthesis to feedback systems for language learning and rehabilitation. In recent years, deep learning methods have been applied…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-13 Sofiane Azzouz , Pierre-André Vuissoz , Yves Laprie
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