English
Related papers

Related papers: Building Anatomically Realistic Jaw Kinematics Mod…

200 papers

Using joint actuators to drive the skeletal movements is a common practice in character animation, but the resultant torque patterns are often unnatural or infeasible for real humans to achieve. On the other hand, physiologically-based…

Graphics · Computer Science 2019-08-23 Yifeng Jiang , Tom Van Wouwe , Friedl De Groote , C. Karen Liu

Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Yixiang Zhuang , Chunshan Ma , Yao Cheng , Xuan Cheng , Jing Liao , Juncong Lin

Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Xiangyu Liang , Wenlin Zhuang , Tianyong Wang , Guangxing Geng , Guangyue Geng , Haifeng Xia , Siyu Xia

Accurate and temporally consistent modeling of human bodies is essential for a wide range of applications, including character animation, understanding human social behavior and AR/VR interfaces. Capturing human motion accurately from a…

Computer Vision and Pattern Recognition · Computer Science 2022-02-09 Alexandra Zimmer , Anna Hilsmann , Wieland Morgenstern , Peter Eisert

Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zhiyao Sun , Yu-Hui Wen , Tian Lv , Yanan Sun , Ziyang Zhang , Yaoyuan Wang , Yong-Jin Liu

This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…

Computer Vision and Pattern Recognition · Computer Science 2022-05-23 Alexander Richard , Michael Zollhoefer , Yandong Wen , Fernando de la Torre , Yaser Sheikh

Tendon-driven musculoskeletal humanoids typically have complex structures similar to those of human beings, such as ball joints and the scapula, in which encoders cannot be installed. Therefore, joint angles cannot be directly obtained and…

Robotics · Computer Science 2024-04-23 Kento Kawaharazuka , Shogo Makino , Masaya Kawamura , Yuki Asano , Kei Okada , Masayuki Inaba

3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression 'style', as in, how a…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Paulo Gotardo , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

We target passive dementia screening from short camera-facing talking head video, developing a facial temporal micro dynamics analysis for language free detection of early neuro cognitive change. This enables unscripted, in the wild video…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Filippo Cenacchi , Longbing Cao , Mitchell McEwan , Deborah Richards

Traditional methods for image-based 3D face reconstruction and facial motion retargeting fit a 3D morphable model (3DMM) to the face, which has limited modeling capacity and fail to generalize well to in-the-wild data. Use of deformation…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Bindita Chaudhuri , Noranart Vesdapunt , Linda Shapiro , Baoyuan Wang

We present 2 statistical models of the skull and mandible built upon an elastic registration method of 3D meshes. The aim of this work is to relate degrees of freedom of skull anatomy, as static relations are of main interest for…

Medical Physics · Physics 2016-08-16 Maxime Berar , Michel Desvignes , Gérard Bailly , Yohan Payan

Audio-driven talking face generation, which aims to synthesize talking faces with realistic facial animations (including accurate lip movements, vivid facial expression details and natural head poses) corresponding to the audio, has…

Computer Vision and Pattern Recognition · Computer Science 2023-04-19 Rongliang Wu , Yingchen Yu , Fangneng Zhan , Jiahui Zhang , Xiaoqin Zhang , Shijian Lu

Joint relation modeling is a curial component in human motion prediction. Most existing methods rely on skeletal-based graphs to build the joint relations, where local interactive relations between joint pairs are well learned. However, the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Pengxiang Ding , Jianqin Yin

Human conversation involves continuous exchanges of speech and nonverbal cues such as head nods, gaze shifts, and facial expressions that convey attention and emotion. Modeling these bidirectional dynamics in 3D is essential for building…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Junjie Chen , Fei Wang , Zhihao Huang , Qing Zhou , Kun Li , Dan Guo , Linfeng Zhang , Xun Yang

This paper describes a technique for using magnetic motion capture data to determine the joint parameters of an articulated hierarchy. This technique makes it possible to determine limb lengths, joint locations, and sensor placement for a…

Graphics · Computer Science 2023-03-21 James F. O'Brien , Robert E. Bodenheimer , Gabriel J. Brostow , Jessica K. Hodgins

Significant advancements have been made in developing parametric models for digital humans, with various approaches concentrating on parts such as the human body, hand, or face. Nevertheless, connectors such as the neck have been overlooked…

Graphics · Computer Science 2023-05-09 Longwen Zhang , Zijun Zhao , Xinzhou Cong , Qixuan Zhang , Shuqi Gu , Yuchong Gao , Rui Zheng , Wei Yang , Lan Xu , Jingyi Yu

Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Mengchao Wang , Qiang Wang , Fan Jiang , Yaqi Fan , Yunpeng Zhang , Yonggang Qi , Kun Zhao , Mu Xu

Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-06 Ran Yi , Zipeng Ye , Juyong Zhang , Hujun Bao , Yong-Jin Liu

Clinical examination of three-dimensional image data of compound anatomical objects, such as complex joints, remains a tedious process, demanding the time and the expertise of physicians. For instance, automation of the segmentation task of…

Image and Video Processing · Electrical Eng. & Systems 2021-09-22 Kristina Belikova , Oleg Rogov , Aleksandr Rybakov , Maxim V. Maslov , Dmitry V. Dylov

Lip motion accuracy is important for speech intelligibility, especially for users who are hard of hearing or second language learners. A high level of realism in lip movements is also required for the game and film production industries. 3D…

Graphics · Computer Science 2024-07-25 Rabab Algadhy , Yoshihiko Gotoh , Steve Maddock