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This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points…

Computer Vision and Pattern Recognition · Computer Science 2023-07-27 Federico Nocentini , Claudio Ferrari , Stefano Berretti

3D face reconstruction from a single image is a task that has garnered increased interest in the Computer Vision community, especially due to its broad use in a number of applications such as realistic 3D avatar creation, pose invariant…

Computer Vision and Pattern Recognition · Computer Science 2021-06-24 Stylianos Ploumpis , Stylianos Moschoglou , Vasileios Triantafyllou , Stefanos Zafeiriou

Attenuation correction (AC) is necessary for accurate activity quantification in positron emission tomography (PET). Conventional reconstruction methods typically rely on attenuation maps derived from a co-registered computed tomography…

Contrastive language-image pretraining (CLIP) has demonstrated remarkable success in various image tasks. However, how to extend CLIP with effective temporal modeling is still an open and crucial problem. Existing factorized or joint…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Shuyuan Tu , Qi Dai , Zuxuan Wu , Zhi-Qi Cheng , Han Hu , Yu-Gang Jiang

We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models prone to overfitting.…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Igor Santesteban , Elena Garces , Miguel A. Otaduy , Dan Casas

Learning articulated object pose is inherently difficult because the pose is high dimensional but has many structural constraints. Most existing work do not model such constraints and does not guarantee the geometric validity of their pose…

Computer Vision and Pattern Recognition · Computer Science 2016-09-20 Xingyi Zhou , Xiao Sun , Wei Zhang , Shuang Liang , Yichen Wei

Hand modeling is critical for immersive VR/AR, action understanding, or human healthcare. Existing parametric models account only for hand shape, pose, or texture, without modeling the anatomical attributes like bone, which is essential for…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Yuwei Li , Minye Wu , Yuyao Zhang , Lan Xu , Jingyi Yu

We consider the task of animating 3D facial geometry from speech signal. Existing works are primarily deterministic, focusing on learning a one-to-one mapping from speech signal to 3D face meshes on small datasets with limited speakers.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Karren D. Yang , Anurag Ranjan , Jen-Hao Rick Chang , Raviteja Vemulapalli , Oncel Tuzel

Talking face generation aims to synthesize a face video with precise lip synchronization as well as a smooth transition of facial motion over the entire video via the given speech clip and facial image. Most existing methods mainly focus on…

Computer Vision and Pattern Recognition · Computer Science 2020-05-14 Hao Zhu , Huaibo Huang , Yi Li , Aihua Zheng , Ran He

Given an arbitrary face image and an arbitrary speech clip, the proposed work attempts to generating the talking face video with accurate lip synchronization while maintaining smooth transition of both lip and facial movement over the…

Computer Vision and Pattern Recognition · Computer Science 2019-07-29 Yang Song , Jingwen Zhu , Dawei Li , Xiaolong Wang , Hairong Qi

Treating human motion and camera trajectory generation separately overlooks a core principle of cinematography: the tight interplay between actor performance and camera work in the screen space. In this paper, we are the first to cast this…

Graphics · Computer Science 2026-04-02 Robin Courant , Xi Wang , David Loiseaux , Marc Christie , Vicky Kalogeiton

Despite the recent success of single image-based 3D human pose and shape estimation methods, recovering temporally consistent and smooth 3D human motion from a video is still challenging. Several video-based methods have been proposed;…

Computer Vision and Pattern Recognition · Computer Science 2021-04-28 Hongsuk Choi , Gyeongsik Moon , Ju Yong Chang , Kyoung Mu Lee

Talking face generation (TFG) aims to animate a target identity's face to create realistic talking videos. Personalized TFG is a variant that emphasizes the perceptual identity similarity of the synthesized result (from the perspective of…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Zhenhui Ye , Tianyun Zhong , Yi Ren , Ziyue Jiang , Jiawei Huang , Rongjie Huang , Jinglin Liu , Jinzheng He , Chen Zhang , Zehan Wang , Xize Chen , Xiang Yin , Zhou Zhao

This paper presents LLaMo (Large Language and Human Motion Assistant), a multimodal framework for human motion instruction tuning. In contrast to conventional instruction-tuning approaches that convert non-linguistic inputs, such as video…

Artificial Intelligence · Computer Science 2025-03-27 Lei Li , Sen Jia , Jianhao Wang , Zhongyu Jiang , Feng Zhou , Ju Dai , Tianfang Zhang , Zongkai Wu , Jenq-Neng Hwang

Fine-grained activity recognition enables explainable analysis of procedures for skill assessment, autonomy, and error detection in robot-assisted surgery. However, existing recognition models suffer from the limited availability of…

Robotics · Computer Science 2023-08-09 Kay Hutchinson , Ian Reyes , Zongyu Li , Homa Alemzadeh

Muscle coordination patterns of lingual behaviors are synergies generated by deforming local muscle groups in a variety of ways. Functional units are functional muscle groups of local structural elements within the tongue that compress,…

In this paper, we present a novel kinematic model of the human phalanges based on the elliptical motion of their joints. The presence of the soft elastic tissues and the general anatomical structure of the hand joints highly affect the…

Robotics · Computer Science 2021-08-02 Zeyu Wu , Luiza Labazanova , Peng Zhou , David Navarro-Alarcon

In this paper we present a novel method to estimate 3D human pose and shape from monocular videos. This task requires directly recovering pixel-alignment 3D human pose and body shape from monocular images or videos, which is challenging due…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Sen Yang , Wen Heng , Gang Liu , Guozhong Luo , Wankou Yang , Gang Yu

Motivation: Recognizing human actions in a video is a challenging task which has applications in various fields. Previous works in this area have either used images from a 2D or 3D camera. Few have used the idea that human actions can be…

Computer Vision and Pattern Recognition · Computer Science 2016-12-21 Adhavan Jayabalan , Harish Karunakaran , Shravan Murlidharan , Tesia Shizume

While current talking head models are capable of generating photorealistic talking head videos, they provide limited pose controllability. Most methods require specific video sequences that should exactly contain the head pose desired,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-19 Kwangho Lee , Patrick Kwon , Myung Ki Lee , Namhyuk Ahn , Junsoo Lee
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