Related papers: Brussels Sprouts, Noncrossing Trees, and Parking F…
We present a bijection between two well-known objects in the ubiquitous Catalan family: non-decreasing parking functions and {\L}ukasiewicz paths. This bijection maps the maximal displacement of a parking function to the height of the…
In this paper, we consider finite-strategy approximations of infinite-strategy evolutionary games. We prove that such approximations converge to the true dynamics over finite-time intervals, under mild regularity conditions which are…
In this paper we present new results on the enumeration of parking functions and labeled forests. We introduce new statistics on parking functions, which are then extended to labeled forests via bijective correspondences. We determine the…
Consider a rooted tree on the top of which we let cars arrive on its vertices. Each car tries to park on its arriving vertex but if it is already occupied, it drives towards the root of the tree and parks as soon as possible. In this…
The concept of intransitiveness for games, which is the condition for which there is no first-player winning strategy can arise surprisingly, as happens in the Penney game, an extension of the heads or tails. Since a game can be converted…
Stieltjes boundary problems generalize the customary class of well-posed two-point boundary value problems in three independent directions, regarding the specification of the boundary conditions: (1) They allow more than two evaluation…
We provide a bijection between the set of factorizations, that is, ordered (n-1)-tuples of transpositions in ${\mathcal S}_{n}$ whose product is (12...n), and labelled trees on $n$ vertices. We prove a refinement of a theorem of D\'{e}nes…
A special type of binomial splitting process is studied. Such a process can be used to model a high-dimensional corner parking problem, as well as the depth of random PATRICIA tries (a special class of digital tree data structures). The…
We enumerate a class of fully parked trees. In a probabilistic context, this means computing the partition function $F(x,y)$ of the parking process where an i.i.d. number of cars arrives at each vertex of a Galton-Watson tree with a…
Baxter permutations are known to be in bijection with a wide number of combinatorial objects. Previously, it was shown that each of these objects had a natural involution which was carried equivariantly by the known bijections, and the…
We consider N-player non-zero sum games played on finite trees (i.e., sequential games), in which the players have the right to repeatedly update their respective strategies (for instance, to improve the outcome wrt to the current strategy…
Sprouts is a two-player pencil-and-paper game invented by John Conway and Michael Paterson in 1967. In the game, the players take turns in joining dots by curves according to simple rules, until one player cannot make a move. The game of…
In this paper we consider the one-dimensional, biased, randomly trapped random walk when the trapping times have infinite variance. We prove sufficient conditions for the suitably scaled walk to converge to a transformation of a stable…
We generalize the classical single-crossing property to single-crossing property on trees and obtain new ways to construct Condorcet domains which are sets of linear orders which possess the property that every profile composed from those…
For a directed graph G on vertices {0,1,...,n}, a G-parking function is an n-tuple (b_1,...,b_n) of non-negative integers such that, for every non-empty subset U of {1,...,n}, there exists a vertex j in U for which there are more than b_j…
We introduce a generalization of parking functions called $t$-metered $(m,n)$-parking functions, in which one of $m$ cars parks among $n$ spots per hour then leaves after $t$ hours. We characterize and enumerate these sequences for $t=1$,…
Consider a one dimensional simple random walk $X=(X_n)_{n\geq0}$. We form a new simple symmetric random walk $Y=(Y_n)_{n\geq0}$ by taking sums of products of the increments of $X$ and study the two-dimensional walk…
We consider two-player combinatorial games in which the graph of positions is random and perhaps infinite, focusing on directed Galton-Watson trees. As the offspring distribution is varied, a game can undergo a phase transition, in which…
In this paper, we define a variant of billiards in which the ball bounces around a square grid erasing walls as it goes. We prove that there exist periodic tunnels with arbitrarily large period from any possible starting point, that there…
The number of excursions (finite paths starting and ending at the origin) having a given number of steps and obeying various geometric constraints is a classical topic of combinatorics and probability theory. We prove that the sequence…