Related papers: A Characterization of Completely Reachable Automat…
Input-driven pushdown automata (also known as visibly pushdown automata and as nested word automata) are a subclass of deterministic pushdown automata and a superclass of the parenthesis languages. Nguyen and Ogawa ("Event-clock visibly…
Semi-automata are abstractions of electronic devices that are deterministic finite-state machines having inputs but no outputs. Generalized semiautomata are obtained from stochastic semiautomata by dropping the restrictions imposed by…
Finite automata (FA) are a fundamental computational abstraction that is widely used in practice for various tasks in computer science, linguistics, biology, electrical engineering, and artificial intelligence. Given an input word, an FA…
A stochastic timed automaton is a purely stochastic process defined on a timed automaton, in which both delays and discrete choices are made randomly. We study the almost-sure model-checking problem for this model, that is, given a…
Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition…
We consider the previously defined notion of finite-state independence and we focus specifically on normal words. We characterize finite-state independence of normal words in three different ways, using three different kinds of asynchronous…
Given a deterministic finite automaton and its implementation with at most one single fault, that we can test on a set of inputs, we provide an algorithm to find a test set that guarantees finding whether the fault exists.
We define and study a few properties of a class of random automata networks. While regular finite one-dimensional cellular automata are defined on periodic lattices, these automata networks, called randomized cellular automata, are defined…
Linearly bounded Turing machines have been mainly studied as acceptors for context-sensitive languages. We define a natural class of infinite automata representing their observable computational behavior, called linearly bounded graphs.…
We introduce and study input-driven deterministic and nondeterministic double-head pushdown automata. A double-head pushdown automaton is a slight generalization of an ordinary pushdown automaton working with two input heads that move in…
A two-dimensional finite automaton has a read-only input head that moves in four directions on a finite array of cells labelled by symbols of the input alphabet. A three-way two-dimensional automaton is prohibited from making upward moves,…
This paper presents the first step of a wider research effort to apply tree automata completion to the static analysis of functional programs. Tree Automata Completion is a family of techniques for computing or approximating the set of…
We revisit a fundamental result in real-time verification, namely that the binary reachability relation between configurations of a given timed automaton is definable in linear arithmetic over the integers and reals. In this paper we give a…
The state complexity of a Deterministic Finite-state automaton (DFA) is the number of states in its minimal equivalent DFA. We study the state complexity of random $n$-state DFAs over a $k$-symbol alphabet, drawn uniformly from the set…
An automaton is universal if it accepts every possible input. We study the notion of u-universality, which asserts that the automaton accepts every input starting with u. Universality and u-universality are both EXPTIME-hard for…
A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…
We explore a natural class of semigroups that have word problem decidable by finite state automata. Among the main results are invariance of this property under change of generators, invariance under basic algebraic constructions and…
This paper introduces robust differential dynamic logic (a fragment of differential dynamic logic) to specify and reason about robust hybrid systems. Practically meaningful syntactic restrictions naturally ensure that definable properties…
We define the class of explorable automata on finite or infinite words. This is a generalization of History-Deterministic (HD) automata, where this time non-deterministic choices can be resolved by building finitely many simultaneous runs…
We develop a fully diagrammatic approach to finite-state automata, based on reinterpreting their usual state-transition graphical representation as a two-dimensional syntax of string diagrams. In this setting, we are able to provide a…