Related papers: Semi-random graph process
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some pre-determined objective in an online randomized environment. We introduce and study a semi-random multigraph process, which forms a no-replacement…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The online semi-random graph process is a one-player game which starts with the empty graph on $n$ vertices. At every round, a player (called Builder) is presented with a vertex $v$ chosen uniformly at random and independently from previous…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some predetermined objective in an online randomized environment. They have algorithmic implications in various areas of computer science, as well as…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The semi-random graph process is an adaptive random graph process in which an online algorithm is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the algorithm independently and uniformly at…
The semirandom graph process constructs a graph $G$ in a series of rounds, starting with the empty graph on $n$ vertices. In each round, a player is offered a vertex $v$ chosen uniformly at random, and chooses an edge on $v$ to add to $G$.…
We study the semi-random graph process, and a variant process recently suggested by Nick Wormald. We show that these two processes are asymptotically equally fast in constructing a semi-random graph $G$ that has property ${\mathcal P}$, for…
We consider the triangle-free process: given an integer n, start by taking a uniformly random ordering of the edges of the complete n-vertex graph K_n. Then, traverse the ordered edges and add each traversed edge to an (initially empty)…
We define a growing model of random graphs. Given a sequence of nonnegative integers $\{d_n\}_{n=0}^\infty$ with the property that $d_i\leq i$, we construct a random graph on countably infinitely many vertices $v_0,v_1\ldots$ by the…
A graph $d$-process starts with an empty graph on $n$ vertices, and adds one edge at each time step, chosen uniformly at random from those pairs which are not yet edges and whose both vertices have current degree less than $d$. If, in the…
A growing random graph is constructed by successively sampling without replacement an element from the pool of virtual vertices and edges. At start of the process the pool contains $N$ virtual vertices and no edges. Each time a vertex is…
In this paper we consider a simple model of random graph process with {\it hard} copying as follows: At each time step $t$, with probability $0<\alpha\leq 1$ a new vertex $v_t$ is added and $m$ edges incident with $v_t$ are added in the…
The H-free process, for some fixed graph H, is the random graph process defined by starting with an empty graph on n vertices and then adding edges one at a time, chosen uniformly at random subject to the constraint that no H subgraph is…
Random graph generation is an important tool for studying large complex networks. Despite abundance of random graph models, constructing models with application-driven constraints is poorly understood. In order to advance state-of-the-art…