Related papers: Yes and...? Using Improv to Design for Narrative i…
The Metaverse comprises technologies to enable virtual twins of the real world, via mixed reality, internet of things, and others. As it matures unique challenges arise such as a lack of strong connections between virtual and physical…
Over the past few decades, neuroscience experiments have become increasingly complex and naturalistic. Experimental design has in turn become more challenging, as experiments must conform to an ever-increasing diversity of design…
Design fictions allow us to prototype the future. They enable us to interrogate emerging or non-existent technologies and examine their implications. We present three design fictions that probe the potential consequences of operationalizing…
Storyline visualizations are an effective means to present the evolution of plots and reveal the scenic interactions among characters. However, the design of storyline visualizations is a difficult task as users need to balance between…
Narratives are widely recognized as a powerful tool for structuring information and facilitating comprehension of complex ideas in various domains such as science communication. This paper investigates whether incorporating narrative…
Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied…
"Systems that Explain Themselves" appears a provocative wording, in particular in the context of mathematics education -- it is as provocative as the idea of building educational software upon technology from computer theorem proving. In…
In this position paper, we aim to spark more discussions surrounding the use of empathy as the intended outcome of many studies on immersive virtual reality experiences. As a construct, empathy has many significant flaws that may lead to…
Storytelling serves many different social functions, e.g. stories are used to persuade, share troubles, establish shared values, learn social behaviors, and entertain. Moreover, stories are often told conversationally through dialog, and…
We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…
Transformer language models are state of the art in a multitude of NLP tasks. Despite these successes, their opaqueness remains problematic. Recent methods aiming to provide interpretability and explainability to black-box models primarily…
Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…
Interpreting uncertain data can be difficult, particularly if the data presentation is complex. We investigate the efficacy of different modalities for representing data and how to combine the strengths of each modality to facilitate the…
The association between light and psychological states has a long history and permeates our language. LIVEIA (Light-based Immersive Visualization Environment for Imaginative Actualization) is a new immersive, interactive technology that…
AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons & Dragons (D&D), composing prompts using generative AI requires a…
Many reinforcement learning exploration techniques are overly optimistic and try to explore every state. Such exploration is impossible in environments with the unlimited number of states. I propose to use simulated exploration with an…
This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key…
Early hands-on experiences with the Microsoft Hololens augmented/mixed reality device are reported and discussed, with a general aim of exploring basic 3D visualization. A range of usage cases are tested, including data visualization and…
This article addresses the possibility of supporting the construction of emotions in the participants of Interactive Digital Narratives (IDN) by means of colours. The article uses goal models for expressing protostories. The core of the…
Multimodal Large Language Models (MLLMs) perform strong vision-language reasoning under standard conditions but fail in extreme illumination, where RGB inputs lose irrevocable structure and semantics. We propose Event-MLLM, an…